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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-09 00:26:36 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-09 00:26:36 +0000 |
commit | bfb15e68b763800587fa57727fc4baaa0e5e2800 (patch) | |
tree | cc8f52cc370b811d5662c6c69fcabb1c94a1207f /src/map/battle.c | |
parent | 9c8991447ced838c88037dbbf76cf04a970e25dd (diff) | |
download | hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.gz hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.bz2 hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.xz hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.zip |
- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);
- Merged @killmonster2 with @killmonster tid:73632;
- Fixed bugreport:6764, auction code was misplaced;
- Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix;
- Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy;
- Fixed bugreport:6837, some code was duplicated;
- Fixed bugreport:6768, removed some leftovers from TXT removal;
- Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map;
- Fixed wrong bit field on ai field in mob_data structure. Credits to Ind.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 47f18e881..18aadf0ac 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5230,8 +5230,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( !md->special_state.ai ) { //Normal mobs - if( (target->type == BL_MOB && t_bl->type == BL_PC && ((TBL_MOB*)target)->special_state.ai < 4) || - ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai ) ) + if( + ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != 4 && ((TBL_MOB*)target)->special_state.ai != 1 ) ) || + ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai ) + ) state |= BCT_PARTY; //Normal mobs with no ai are friends. else state |= BCT_ENEMY; //However, all else are enemies. |