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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-05 12:48:14 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-05 12:48:14 +0000 |
commit | c4ef5986ea0c7550604a298ecf449c1367d45d04 (patch) | |
tree | 336785d9e878e19c983121be5314dff86b49107e /src/map/battle.c | |
parent | 59029a6c7a0365521aa80519081fdfc7d958cca0 (diff) | |
download | hercules-c4ef5986ea0c7550604a298ecf449c1367d45d04.tar.gz hercules-c4ef5986ea0c7550604a298ecf449c1367d45d04.tar.bz2 hercules-c4ef5986ea0c7550604a298ecf449c1367d45d04.tar.xz hercules-c4ef5986ea0c7550604a298ecf449c1367d45d04.zip |
Fixed bugreport:6332 updated NJ_TATAMIGAESHI to its RE behavior.
Fixed bugreport:7101 where MO_EXTREMITYFIST don't consume sp when used against plant type monster.
Fixed bugreport:7116 missing duration for HW_MAGICPOWER.
Fixed bugreport:7117 where WL_WHITEIMPRISON doesn't work properly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17078 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 48ae06a8a..074319b2f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2338,7 +2338,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. skillratio = (unsigned short)ratio; - status_set_sp(src, 0, 0); } break; case MO_TRIPLEATTACK: @@ -2487,6 +2486,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 50 + 150*skill_lv; break; case NJ_TATAMIGAESHI: +#ifdef RENEWAL + ATK_RATE(200); +#endif skillratio += 10*skill_lv; break; case NJ_KASUMIKIRI: @@ -2933,7 +2935,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case MH_LAVA_SLIDE: skillratio = 70 * skill_lv; break; - case MH_TINDER_BREAKER: + case MH_TINDER_BREAKER: case MH_MAGMA_FLOW: skillratio += -100 + 100 * skill_lv; break; |