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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
commit | c776066a6116c2e2bfcd73eab7bcf2c044442292 (patch) | |
tree | 006717c1b3f4dac8e8d96217d67fb0a503f13436 /src/map/battle.c | |
parent | 32a5e256118b92e2dd1b6e2ed0b7417e44f00e66 (diff) | |
download | hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.gz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.bz2 hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.xz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.zip |
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9976d3d9b..77c1981a2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3599,6 +3599,7 @@ static const struct battle_data_short { { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
{ "defunit_not_enemy", &battle_config.defnotenemy },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall },
+ { "traps_setting", &battle_config.traps_setting },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
{ "attribute_recover", &battle_config.attr_recover },
@@ -3974,6 +3975,7 @@ void battle_set_defaults() { battle_config.pc_damage_delay_rate=100;
battle_config.defnotenemy=0;
battle_config.vs_traps_bctall=BL_PC;
+ battle_config.traps_setting=0;
battle_config.clear_unit_ondeath=BL_ALL;
battle_config.random_monster_checklv=1;
battle_config.attr_recover=1;
|