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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-25 05:22:15 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-25 05:22:15 +0000 |
commit | 60431a600d821466849c0a277dec56980477aa03 (patch) | |
tree | b66deb971fefad91c769d82c3b939e34e0cf28a8 /src/map/battle.c | |
parent | e34faf2b5aadc6b7c5d96e865f1aa40fca04bd67 (diff) | |
download | hercules-60431a600d821466849c0a277dec56980477aa03.tar.gz hercules-60431a600d821466849c0a277dec56980477aa03.tar.bz2 hercules-60431a600d821466849c0a277dec56980477aa03.tar.xz hercules-60431a600d821466849c0a277dec56980477aa03.zip |
Updated Weapon Repair, Aura Blade
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@357 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 8140e0bb3..22731f01d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2399,6 +2399,8 @@ static struct Damage battle_calc_mob_weapon_attack( damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; if(sc_data[SC_BERSERK].timer!=-1) // バーサーク damage += damage*2; + if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG] + damage += sc_data[SC_AURABLADE].val1 * 20; } if(skill_num>0){ @@ -2723,8 +2725,8 @@ static struct Damage battle_calc_mob_weapon_attack( if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); - if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; + //if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */ + // damage += sc_data[SC_AURABLADE].val1 * 10; if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */ damage = 500+300*skill_lv; @@ -3096,6 +3098,10 @@ static struct Damage battle_calc_pc_weapon_attack( damage += damage*2; damage2 += damage2*2; } + if(sc_data && sc_data[SC_AURABLADE].timer!=-1) { //[DracoRPG] + damage += sc_data[SC_AURABLADE].val1 * 20; + damage2 += sc_data[SC_AURABLADE].val1 * 20; + } } if(skill_num>0){ @@ -3785,10 +3791,10 @@ static struct Damage battle_calc_pc_weapon_attack( damage += sd->spiritball*3; damage2 += sd->spiritball*3; - if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; - damage2 += sc_data[SC_AURABLADE].val1 * 10; - } + //if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* オーラブレード 必中 */ + // damage += sc_data[SC_AURABLADE].val1 * 10; + // damage2 += sc_data[SC_AURABLADE].val1 * 10; + //} if(skill_num==PA_PRESSURE){ /* プレッシャー 必中? */ damage = 500+300*skill_lv; damage2 = 500+300*skill_lv; |