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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-05 14:45:13 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-05 14:45:13 +0000 |
commit | 2f254cd153ba353488bb80eb3b217592e32c54cc (patch) | |
tree | 2a36d2cbd1704d80a65dce0e61758b98e4252e05 /src/map/battle.c | |
parent | b37ff824d8160eb2cc8f45e435cfdb09cf7db077 (diff) | |
download | hercules-2f254cd153ba353488bb80eb3b217592e32c54cc.tar.gz hercules-2f254cd153ba353488bb80eb3b217592e32c54cc.tar.bz2 hercules-2f254cd153ba353488bb80eb3b217592e32c54cc.tar.xz hercules-2f254cd153ba353488bb80eb3b217592e32c54cc.zip |
Corrected the max. allowed skill name length, and optimized code that works with skill names according to latest changes.
Changed skill db loading code to work similarly to how itemdb/mobdb is loaded (generic file loader + specialized function to process rows).
* all skill db files are now checked for inconsistencies the same way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11659 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3a865a4a4..1d283e6a1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1244,7 +1244,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(wflag>0) wd.damage/= wflag; else if(battle_config.error_log) - ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); + ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } //Add any bonuses that modify the base baseatk+watk (pre-skills) @@ -2221,7 +2221,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if(mflag>0) ad.damage/= mflag; else if(battle_config.error_log) - ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); + ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } switch(skill_num){ @@ -2564,7 +2564,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if(mflag>0) md.damage/= mflag; else if(battle_config.error_log) - ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); + ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } damage_div_fix(md.damage, md.div_); |