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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:27:12 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:27:12 +0000 |
commit | 071be58854f037749f5ec160f1a0d50fc41b78eb (patch) | |
tree | 08a389d812e1ad88b84dd9638e2a155c5d948f9a /src/map/battle.c | |
parent | b4b0462ea9eac4718cae3efc099579dcd14f2eed (diff) | |
download | hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.gz hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.bz2 hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.tar.xz hercules-071be58854f037749f5ec160f1a0d50fc41b78eb.zip |
- Fixed item Nemesis.
- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 127 |
1 files changed, 101 insertions, 26 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f9bbd08b6..b1bc7287d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -24,6 +24,7 @@ #include "guild.h" #include "party.h" #include "battle.h" +#include "battleground.h" #include <stdio.h> #include <stdlib.h> @@ -277,12 +278,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i nullpo_retr(0, bl); - if (!damage) + if( !damage ) return 0; - if( mob_ksprotected(src, bl) ) return 0; + if( bl->type == BL_MOB ) + { // Event Emperiums works like GvG Emperiums + struct mob_data *md = BL_CAST(BL_MOB, bl); + if( map[bl->m].flag.battleground && (md->class_ == 1914 || md->class_ == 1915) && flag&BF_SKILL ) + return 0; // Crystal Cannot receive magic damage on battlegrounds + } + if (bl->type == BL_PC) { sd=(struct map_session_data *)bl; //Special no damage states @@ -522,6 +529,42 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } /*========================================== + * Calculates BG related damage adjustments. + *------------------------------------------*/ +int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int damage, int div_, int skill_num, int skill_lv, int flag) +{ + if( !damage ) return 0; + switch( skill_num ) + { + case PA_PRESSURE: + case HW_GRAVITATION: + case NJ_ZENYNAGE: + break; + default: + if( flag&BF_SKILL ) + { //Skills get a different reduction than non-skills. [Skotlex] + if( flag&BF_WEAPON ) + damage = damage * battle_config.bg_weapon_damage_rate/100; + if( flag&BF_MAGIC ) + damage = damage * battle_config.bg_magic_damage_rate/100; + if( flag&BF_MISC ) + damage = damage * battle_config.bg_misc_damage_rate/100; + } + else + { //Normal attacks get reductions based on range. + if( flag&BF_SHORT ) + damage = damage * battle_config.bg_short_damage_rate/100; + if( flag&BF_LONG ) + damage = damage * battle_config.bg_long_damage_rate/100; + } + + if( !damage ) damage = 1; + } + + return damage; +} + +/*========================================== * Calculates GVG related damage adjustments. *------------------------------------------*/ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) @@ -536,7 +579,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama if (bl->type == BL_MOB) md=(struct mob_data *)bl; - + if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) //Skill immunity. @@ -2083,19 +2126,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo { //There is a total damage value if(!wd.damage2) { wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); - if (map_flag_gvg2(target->m)) + if( map_flag_gvg2(target->m) ) wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); + else if( map[target->m].flag.battleground ) + wd.damage=battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); } else if(!wd.damage) { wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag); - if (map_flag_gvg2(target->m)) + if( map_flag_gvg2(target->m) ) wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag); + else if( map[target->m].flag.battleground ) + wd.damage=battle_calc_bg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag); } else { int d1=wd.damage+wd.damage2,d2=wd.damage2; wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag); - if (map_flag_gvg2(target->m)) + if( map_flag_gvg2(target->m) ) wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); + else if( map[target->m].flag.battleground ) + wd.damage=battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); wd.damage2=(d2*100/d1)*wd.damage/100; if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1; wd.damage-=wd.damage2; @@ -2494,8 +2543,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage = ad.damage>0?1:-1; ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); - if (map_flag_gvg2(target->m)) + if( map_flag_gvg2(target->m) ) ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); + else if( map[target->m].flag.battleground ) + ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); return ad; } @@ -2721,8 +2772,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); - if (map_flag_gvg2(target->m)) + if( map_flag_gvg2(target->m) ) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); + else if( map[target->m].flag.battleground ) + md.damage=battle_calc_bg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); if (skill_num == NJ_ZENYNAGE && sd) { //Time to Pay Up. @@ -3210,6 +3263,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. + if( md->state.inmunity && flag&BCT_ENEMY ) + return 0; break; } } @@ -3261,10 +3316,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; // You can't target anything out of your duel } } - if (map_flag_gvg(m) && !sd->status.guild_id && - t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data) + if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data ) return 0; //If you don't belong to a guild, can't target guardians/emperium. - if (t_bl->type != BL_PC) + if( t_bl->type != BL_PC ) state |= BCT_ENEMY; //Natural enemy. break; } @@ -3315,28 +3369,34 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( map_flag_vs(m) ) { //Check rivalry settings. - if (flag&(BCT_PARTY|BCT_ENEMY)) { + int sbg_id = 0, tbg_id = 0; + if( map[m].flag.battleground ) + { + sbg_id = bg_team_get_id(s_bl); + tbg_id = bg_team_get_id(t_bl); + } + if( flag&(BCT_PARTY|BCT_ENEMY) ) + { int s_party = status_get_party_id(s_bl); - if ( - !(map[m].flag.pvp && map[m].flag.pvp_noparty) && - !(map_flag_gvg(m) && map[m].flag.gvg_noparty) && - s_party && s_party == status_get_party_id(t_bl) - ) + if( s_party && s_party == status_get_party_id(t_bl) && !(map[m].flag.pvp && map[m].flag.pvp_noparty) && !(map_flag_gvg(m) && map[m].flag.gvg_noparty) && (!map[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_PARTY; else state |= BCT_ENEMY; } - if (flag&(BCT_GUILD|BCT_ENEMY)) { + if( flag&(BCT_GUILD|BCT_ENEMY) ) + { int s_guild = status_get_guild_id(s_bl); int t_guild = status_get_guild_id(t_bl); - if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) ) + if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) && (!map[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_GUILD; else state |= BCT_ENEMY; } - if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && - s_bl->type == BL_PC && t_bl->type == BL_PC) - { //Prevent novice engagement on pk_mode (feature by Valaris) + if( state&BCT_ENEMY && map[m].flag.battleground && sbg_id && sbg_id == tbg_id ) + state &= ~BCT_ENEMY; + + if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) + { // Prevent novice engagement on pk_mode (feature by Valaris) TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || @@ -3345,15 +3405,19 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f (int)sd2->status.base_level < battle_config.pk_min_level || (battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range) ) - state&=~BCT_ENEMY; + state &= ~BCT_ENEMY; } - } else { //Non pvp/gvg, check party/guild settings. - if (flag&BCT_PARTY || state&BCT_ENEMY) { + } + else + { //Non pvp/gvg, check party/guild settings. + if( flag&BCT_PARTY || state&BCT_ENEMY ) + { int s_party = status_get_party_id(s_bl); if(s_party && s_party == status_get_party_id(t_bl)) state |= BCT_PARTY; } - if (flag&BCT_GUILD || state&BCT_ENEMY) { + if( flag&BCT_GUILD || state&BCT_ENEMY ) + { int s_guild = status_get_guild_id(s_bl); int t_guild = status_get_guild_id(t_bl); if(s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild))) @@ -3768,6 +3832,17 @@ static const struct _battle_data { { "auction_maximumprice", &battle_config.auction_maximumprice, 500000000, 0, MAX_ZENY, }, { "gm_viewequip_min_lv", &battle_config.gm_viewequip_min_lv, 0, 0, 99, }, { "homunculus_auto_vapor", &battle_config.homunculus_auto_vapor, 0, 0, 1, }, +// BattleGround Settings + { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, + { "bg_guild_id1", &battle_config.bg_guild_id1, 0, 0, INT_MAX, }, + { "bg_guild_id2", &battle_config.bg_guild_id2, 0, 0, INT_MAX, }, + { "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, }, + { "bg_long_attack_damage_rate", &battle_config.bg_long_damage_rate, 80, 0, INT_MAX, }, + { "bg_weapon_attack_damage_rate", &battle_config.bg_weapon_damage_rate, 60, 0, INT_MAX, }, + { "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, }, + { "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, }, + { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, + { "bg_idle_announce", &battle_config.bg_idle_announce, 0, 0, INT_MAX, }, }; 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