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author | shennetsind <ind@henn.et> | 2013-10-02 14:31:46 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-10-02 14:31:46 -0300 |
commit | 2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6 (patch) | |
tree | 9f8d7692f8d1e23837ca7b7ca6b5c3ba874eedc3 /src/map/battle.c | |
parent | 7c711d608a454abea0037d79b3e805d8d7cfca55 (diff) | |
download | hercules-2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6.tar.gz hercules-2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6.tar.bz2 hercules-2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6.tar.xz hercules-2f2afbd3b63a75695f8f96e3bcb4db9fff5a7dc6.zip |
HPM: Map.c Completed
Fully Interfaced.
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to.
Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 237a4091d..6e6e7eab5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3003,16 +3003,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam default: if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) - damage = damage * maplist[bl->m].weapon_damage_rate / 100; + damage = damage * map->list[bl->m].weapon_damage_rate / 100; if (flag&BF_MAGIC) - damage = damage * maplist[bl->m].magic_damage_rate / 100; + damage = damage * map->list[bl->m].magic_damage_rate / 100; if (flag&BF_MISC) - damage = damage * maplist[bl->m].misc_damage_rate / 100; + damage = damage * map->list[bl->m].misc_damage_rate / 100; } else { //Normal attacks get reductions based on range. if (flag & BF_SHORT) - damage = damage * maplist[bl->m].short_damage_rate / 100; + damage = damage * map->list[bl->m].short_damage_rate / 100; if (flag & BF_LONG) - damage = damage * maplist[bl->m].long_damage_rate / 100; + damage = damage * map->list[bl->m].long_damage_rate / 100; } if(!damage) damage = 1; break; @@ -3178,12 +3178,12 @@ int battle_range_type(struct block_list *src, struct block_list *target, uint16 return BF_LONG; } int battle_adjust_skill_damage(int m, unsigned short skill_id) { - if( maplist[m].skill_count ) { + if( map->list[m].skill_count ) { int i; - ARR_FIND(0, maplist[m].skill_count, i, maplist[m].skills[i]->skill_id == skill_id ); + ARR_FIND(0, map->list[m].skill_count, i, map->list[m].skills[i]->skill_id == skill_id ); - if( i < maplist[m].skill_count ) { - return maplist[m].skills[i]->modifier; + if( i < map->list[m].skill_count ) { + return map->list[m].skills[i]->modifier; } } @@ -3402,18 +3402,18 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( ad.damage > maplist[target->m].zone->capped_skills[i]->cap ) - ad.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( ad.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - ad.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( ad.damage > map->list[target->m].zone->capped_skills[i]->cap ) + ad.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( ad.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + ad.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -3498,7 +3498,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) ad.damage=battle->calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); switch( skill_id ) { /* post-calc modifiers */ @@ -3844,18 +3844,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( md.damage > maplist[target->m].zone->capped_skills[i]->cap ) - md.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( md.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - md.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( md.damage > map->list[target->m].zone->capped_skills[i]->cap ) + md.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( md.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + md.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -3896,7 +3896,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage=battle->calc_damage(src,target,&md,md.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) md.damage=battle->calc_gvg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) md.damage=battle->calc_bg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); switch( skill_id ) { @@ -4859,18 +4859,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list return wd; //Enough, rest is not needed. #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( wd.damage > maplist[target->m].zone->capped_skills[i]->cap ) - wd.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( wd.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - wd.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( wd.damage > map->list[target->m].zone->capped_skills[i]->cap ) + wd.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( wd.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + wd.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -5047,13 +5047,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage=battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage=battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); } else if(!wd.damage) { wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); } else { #ifdef RENEWAL @@ -5065,7 +5065,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif if( map_flag_gvg2(target->m) ) wd.damage = battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); #ifndef RENEWAL wd.damage2 = d2*100/d1 * wd.damage/100; @@ -5118,18 +5118,18 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl #ifdef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { int i; - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( d.damage > maplist[target->m].zone->capped_skills[i]->cap ) - d.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( d.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - d.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( d.damage > map->list[target->m].zone->capped_skills[i]->cap ) + d.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( d.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + d.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -5801,7 +5801,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f switch( battle->get_current_skill(src) ) { case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps case RK_DRAGONBREATH_WATER: - if( !maplist[m].flag.pvp && !maplist[m].flag.gvg ) + if( !map->list[m].flag.pvp && !map->list[m].flag.gvg ) break; case 0://you can hit them without skills case MA_REMOVETRAP: @@ -5886,7 +5886,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5929,7 +5929,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f state |= BCT_ENEMY; // Can kill anything strip_enemy = 0; } else if( sd->duel_group - && !((!battle_config.duel_allow_pvp && maplist[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) + && !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) ) { if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) ) return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else. @@ -5946,7 +5946,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -5994,16 +5994,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( map_flag_vs(m) ) { //Check rivalry settings. int sbg_id = 0, tbg_id = 0; - if( maplist[m].flag.battleground ) { + if( map->list[m].flag.battleground ) { sbg_id = bg->team_get_id(s_bl); tbg_id = bg->team_get_id(t_bl); } if( flag&(BCT_PARTY|BCT_ENEMY) ) { int s_party = status->get_party_id(s_bl); if( s_party && s_party == status->get_party_id(t_bl) - && !(maplist[m].flag.pvp && maplist[m].flag.pvp_noparty) - && !(map_flag_gvg(m) && maplist[m].flag.gvg_noparty) - && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) + && !(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty) + && !(map_flag_gvg(m) && map->list[m].flag.gvg_noparty) + && (!map->list[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_PARTY; else state |= BCT_ENEMY; @@ -6011,15 +6011,15 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( flag&(BCT_GUILD|BCT_ENEMY) ) { int s_guild = status->get_guild_id(s_bl); int t_guild = status->get_guild_id(t_bl); - if( !(maplist[m].flag.pvp && maplist[m].flag.pvp_noguild) + if( !(map->list[m].flag.pvp && map->list[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))) - && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) + && (!map->list[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_GUILD; else state |= BCT_ENEMY; } - if( state&BCT_ENEMY && maplist[m].flag.battleground && sbg_id && sbg_id == tbg_id ) + if( state&BCT_ENEMY && map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id ) state &= ~BCT_ENEMY; if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) |