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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-19 17:49:23 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-19 17:49:23 +0000 |
commit | da898e993549046daa47d7ad423ac8d4c2db46a0 (patch) | |
tree | 810341bc95e1be531df90fbd725e50955e3017d8 /src/map/battle.c | |
parent | 3a20af5477f778a3bbbf4970818b48fbd126bbbe (diff) | |
download | hercules-da898e993549046daa47d7ad423ac8d4c2db46a0.tar.gz hercules-da898e993549046daa47d7ad423ac8d4c2db46a0.tar.bz2 hercules-da898e993549046daa47d7ad423ac8d4c2db46a0.tar.xz hercules-da898e993549046daa47d7ad423ac8d4c2db46a0.zip |
Initial support for Wanderer and Minstrel, and a few adjustments here and there for other classes.
- credits to 3ceam for the base.
- should you step by any bugs let us know, http://rathena.org/board/tracker
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15616 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 1853b9cf1..d15c45b63 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2165,6 +2165,22 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case SR_RIDEINLIGHTNING: skillratio += 200 * skill_lv -100; break; + case WM_REVERBERATION_MELEE: + skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION); + break; + case WM_SEVERE_RAINSTORM_MELEE: + skillratio = 50 + 50 * skill_lv; + break; + case WM_GREAT_ECHO: + skillratio += 800 + 100 * skill_lv; + if( sd ) { // Still need official value [pakpil] + short lv = (short)skill_lv; + skillratio += 100 * skill_check_pc_partner(sd,skill_num,&lv,skill_get_splash(skill_num,skill_lv),0); + } + break; + case WM_SOUND_OF_DESTRUCTION: + skillratio += 400; + break; } ATK_RATE(skillratio); @@ -4265,14 +4281,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case MS_MAGNUM: case RA_DETONATOR: case RA_SENSITIVEKEEN: + case GN_CRAZYWEED: state |= BCT_ENEMY; strip_enemy = 0; break; default: return 0; } - } else if (su->group->skill_id==WZ_ICEWALL) - { + } else if (su->group->skill_id==WZ_ICEWALL || + su->group->skill_id == GN_WALLOFTHORN || + su->group->skill_id == WM_REVERBERATION) { state |= BCT_ENEMY; strip_enemy = 0; } else //Excepting traps and icewall, you should not be able to target skills. |