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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-26 21:00:22 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-26 21:00:22 +0000
commitbaba5683c591c05219e339e0e82c50aaa83cac96 (patch)
tree8bfe99289c5490f4290464898ab492bd73da7b27 /src/map/battle.c
parent467d1cdf3c032168784aa1e89cce4b9e091636d2 (diff)
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Fixing a rare issue where a pointer of a already freed unit would have corrupted memory and causing unexpected behavior (most likely crashing)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16803 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c50
1 files changed, 29 insertions, 21 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b83e2053d..2943db422 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -69,7 +69,7 @@ static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
if (bl->id == target_id)
return 0;
- if (*c >= 24)
+ if (*c >= 23)
return 0;
ud = unit_bl2ud(bl);
@@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target)
memset(bl_list, 0, sizeof(bl_list));
map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
- if (c == 0 || c > 24)
+ if (c == 0 || c > 23)
return NULL;
return bl_list[rnd()%c];
}
@@ -187,8 +187,8 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
// ƒ_??[ƒW‚Ì’x‰„
struct delay_damage {
- struct block_list *src;
- struct block_list *target;
+ int src_id;
+ int target_id;
int damage;
int delay;
unsigned short distance;
@@ -198,29 +198,37 @@ struct delay_damage {
unsigned short attack_type;
};
-int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data)
-{
+int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
struct delay_damage *dat = (struct delay_damage *)data;
-
- if ( dat && dat->target && dat->target->prev != NULL && !status_isdead(dat->target) ) {
- if( dat->src && dat->src->prev != NULL && id == dat->src->id &&
- dat->target->m == dat->src->m &&
- (dat->target->type != BL_PC || ((TBL_PC*)dat->target)->invincible_timer == INVALID_TIMER) &&
- check_distance_bl(dat->src, dat->target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
+
+ if ( dat ) {
+ struct block_list* src;
+ struct block_list* target = map_id2bl(dat->target_id);
+
+ if( !target || status_isdead(target) ) {/* nothing we can do */
+ ers_free(delay_damage_ers, dat);
+ return 0;
+ }
+
+ src = map_id2bl(dat->src_id);
+
+ if( src && target && target->m == src->m &&
+ (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
+ check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
{
map_freeblock_lock();
- status_fix_damage(dat->src, dat->target, dat->damage, dat->delay);
- if( dat->attack_type && !status_isdead(dat->target) )
- skill_additional_effect(dat->src,dat->target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
+ status_fix_damage(src, target, dat->damage, dat->delay);
+ if( dat->attack_type && !status_isdead(target) )
+ skill_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
- skill_counter_additional_effect(dat->src,dat->target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
+ skill_counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
map_freeblock_unlock();
- } else if( dat->skill_id == CR_REFLECTSHIELD && !map_id2bl(id) ) {
+ } else if( target && !src && dat->skill_id == CR_REFLECTSHIELD ) {
/**
* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
**/
map_freeblock_lock();
- status_fix_damage(dat->target, dat->target, dat->damage, dat->delay);
+ status_fix_damage(target, target, dat->damage, dat->delay);
map_freeblock_unlock();
}
}
@@ -251,8 +259,8 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
return 0;
}
dat = ers_alloc(delay_damage_ers, struct delay_damage);
- dat->src = src;
- dat->target = target;
+ dat->src_id = src->id;
+ dat->target_id = target->id;
dat->skill_id = skill_id;
dat->skill_lv = skill_lv;
dat->attack_type = attack_type;
@@ -263,7 +271,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
if (src->type != BL_PC && amotion > 1000)
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
- add_timer(tick+amotion, battle_delay_damage_sub, src->id, (intptr_t)dat);
+ add_timer(tick+amotion, battle_delay_damage_sub, 0, (intptr_t)dat);
return 0;
}