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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-28 13:40:55 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-28 13:40:55 +0000 |
commit | 998c5616368212ebfd9d46d548a29bab557d84ce (patch) | |
tree | 9ed569ab23c2ce1e48f0c1c776fd6b549b27f38f /src/map/battle.c | |
parent | 7bfc54bd1b4ea432ce7ba412e5280a990fde34fb (diff) | |
download | hercules-998c5616368212ebfd9d46d548a29bab557d84ce.tar.gz hercules-998c5616368212ebfd9d46d548a29bab557d84ce.tar.bz2 hercules-998c5616368212ebfd9d46d548a29bab557d84ce.tar.xz hercules-998c5616368212ebfd9d46d548a29bab557d84ce.zip |
Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4289b76b2..28c8e4c4c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -857,7 +857,6 @@ static struct Damage battle_calc_weapon_attack( } wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; - case GS_MAGICALBULLET: case HT_PHANTASMIC: //Since these do not consume ammo, they need to be explicitly set as arrow attacks. flag.arrow = 1; @@ -881,6 +880,10 @@ static struct Damage battle_calc_weapon_attack( case NPC_GRANDDARKNESS: case NJ_HUUMA: case NJ_TATAMIGAESHI: + case GS_FLING: + case GS_TRIPLEACTION: + case GS_BULLSEYE: + case GS_MAGICALBULLET: wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; @@ -1505,13 +1508,17 @@ static struct Damage battle_calc_weapon_attack( break; case GS_BULLSEYE: skillratio += 400; + flag.cardfix = 0; break; case GS_TRACKING: - skillratio += 60*skill_lv; + // Where does this damage calculation come from ? Reverse the changes if necessary (or else delete me) + /*skillratio += 60*skill_lv; if (skill_lv == 2) skillratio += 20; if (skill_lv == 3) skillratio += 80; if (skill_lv >= 4) skillratio += 60*(skill_lv-3); if (skill_lv == 10) skillratio += 80; + break;*/ + skillratio += 100 *(skill_lv+1); break; case GS_PIERCINGSHOT: skillratio += 20*skill_lv; @@ -1520,16 +1527,16 @@ static struct Damage battle_calc_weapon_attack( skillratio += 10*skill_lv; break; case GS_DESPERADO: - skillratio += 50*skill_lv - 50; + skillratio += 50*(skill_lv-1); break; case GS_DUST: skillratio += 50*skill_lv; break; case GS_FULLBUSTER: - skillratio += 200 + 100*skill_lv; + skillratio += 100*(skill_lv+2); break; case GS_SPREADATTACK: - skillratio += 20*skill_lv-20; + skillratio += 20*(skill_lv-1); break; case NJ_HUUMA: skillratio += 50 + 150*skill_lv; |