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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 19:47:20 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-21 19:47:20 +0000
commit11414d1e6ba30951ca99071255d479b64858464f (patch)
tree0c97d84fda3076595e6033cf1b6ac71c4c2f1661 /src/map/battle.c
parentf1f903e398fc76d8286bc0ea8aaee97fb32d8bee (diff)
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- Corrected TripleAction's damage. It should do 150%*3 instead of 100*3% damage.
- Updated GS_CRACKER's stun chance using Doddler's info as reference. - GS_FLING won't reduce armor defense when used on players. - Added constant MAX_STEAL_DROP to determine up to which slot you can steal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 93829cb6e..ab223789d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1541,6 +1541,9 @@ static struct Damage battle_calc_weapon_attack(
if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill_num)
skillratio += 10*status_get_lv(src)/3;
break;
+ case GS_TRIPLEACTION:
+ skillratio += 50*skill_lv;
+ break;
case GS_BULLSEYE:
if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
&& !(tstatus->mode&MD_BOSS))