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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-18 16:15:43 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-18 16:15:43 +0000
commit06ec4b33746917093e146d81e6742d80868d1fa0 (patch)
tree35ac38e43da917d6e9b7eecee299728f596e042f /src/map/battle.c
parent082e468a1a3e7b581529fce6f8e6beffb5fdbb3b (diff)
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Fixed bugreport:6008 remove the weight factor with the damage done by LK_SPIRALPIERCE of mobs and recoding of Renewal Spiral Pierce.
Fixed bugreport:5752 SC_AUTOSHADOWSPELL should only consume required items and not sp. Fixed bugreport:5792 updated WM_GLOOMYDAY status effect(mount, ASPD, walk & flee penalty) and should now boost selected skills. Follow up r16309 and bugreport:5940 should now be fixed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16316 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c86
1 files changed, 40 insertions, 46 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1226175e2..9d884e43e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1937,6 +1937,21 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if (wflag&BREAK_NECK) i*=2;
skillratio += i;
break;
+#ifdef RENEWAL
+ case LK_SPIRALPIERCE:
+ case ML_SPIRALPIERCE:
+ {// Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits
+ short index = sd?sd->equip_index[EQI_HAND_R]:0;
+ int weight = 0;
+
+ if (sd && index >= 0 &&
+ sd->inventory_data[index] &&
+ sd->inventory_data[index]->type == IT_WEAPON)
+ weight = sd->inventory_data[index]->weight/20;
+ ATK_ADD(weight * skill_lv)
+ skillratio += 50*skill_lv;
+ }
+#endif
case ASC_METEORASSAULT:
skillratio += 40*skill_lv-60;
break;
@@ -2228,8 +2243,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
break;
case LG_SHIELDPRESS:
skillratio += 60 + 43 * skill_lv;
- //if( sc && sc->data[SC_GLOOMYDAY_SK] )
- // skillratio += 80 + (5 * sc->data[SC_GLOOMYDAY_SK]->val1);
RE_LVL_DMOD(100);
break;
case LG_PINPOINTATTACK:
@@ -2474,35 +2487,34 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
}
//Div fix.
-#ifdef RENEWAL
- if( skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE)
-#endif
damage_div_fix(wd.damage, wd.div_);
//The following are applied on top of current damage and are stackable.
- if (sc) {
- if(sc->data[SC_TRUESIGHT])
+ if ( sc ) {
+ if( sc->data[SC_TRUESIGHT] )
ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1);
-#ifdef RENEWAL_EDP
+ if( sc->data[SC_GLOOMYDAY_SK] &&
+ ( skill_num == LK_SPIRALPIERCE || skill_num == KN_BRANDISHSPEAR ||
+ skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN ||
+ skill_num == LG_SHIELDPRESS ) )
+ ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2);
// renewal EDP doesn't affect your final damage but your atk and weapon atk
- if(sc->data[SC_EDP] &&
- skill_num != AS_GRIMTOOTH &&
- skill_num != ASC_METEORASSAULT &&
- skill_num != AS_SPLASHER &&
- skill_num != AS_VENOMKNIFE &&
- skill_num != AS_SONICBLOW &&
- skill_num != ASC_BREAKER &&
- skill_num != GC_COUNTERSLASH &&
- skill_num != GC_CROSSIMPACT)
- ATK_ADDRATE(sc->data[SC_EDP]->val3);
- // Skills that have halved damage [Igniz]
- if(sc->data[SC_EDP] &&
- (skill_num == AS_SONICBLOW ||
- skill_num == ASC_BREAKER ||
- skill_num == GC_COUNTERSLASH ||
- skill_num == GC_CROSSIMPACT))
- ATK_RATE(50);
+ if( sc->data[SC_EDP] ){
+ switch(skill_num){
+ case AS_SPLASHER: case AS_VENOMKNIFE: break;
+#ifndef RENEWAL_EDP
+ case ASC_BREAKER: case ASC_METEORASSAULT: break;
+#else
+ case AS_SONICBLOW:
+ case ASC_BREAKER:
+ case GC_COUNTERSLASH:
+ case GC_CROSSIMPACT:
+ ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
#endif
+ default:
+ ATK_ADDRATE(sc->data[SC_EDP]->val3);
+ }
+ }
}
switch (skill_num) {
@@ -2665,27 +2677,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
flag.idef2||flag.pdef2?0:-vit_def
);
}
-#ifdef RENEWAL
- /**
- * Racial/Size and etc modifications should not work with this formula(only the ATK is affected w/ mods) except for now, since RE ATK formula is not yet fully implemented in rA. [malufett]
- * Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits
- **/
- if( skill_num == LK_SPIRALPIERCE || skill_num == ML_SPIRALPIERCE)
- {
- short index = sd?sd->equip_index[EQI_HAND_R]:0;
- int weight = sstatus->rhw.atk2;
-
- if (sd && index >= 0 &&
- sd->inventory_data[index] &&
- sd->inventory_data[index]->type == IT_WEAPON)
- weight = sd->inventory_data[index]->weight/20;
-
- ATK_ADD(weight * skill_lv);
- ATK_RATE(100+50*skill_lv);
-
- damage_div_fix(wd.damage, wd.div_);
- }
-#endif
+
//Post skill/vit reduction damage increases
if( sc )
{ //SC skill damages
@@ -4609,6 +4601,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) {
+ sd->state.autocast = 1;
skill_consume_requirement(sd,r_skill,r_lv,3);
switch( skill_get_casttype(r_skill) ) {
case CAST_GROUND:
@@ -4621,6 +4614,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill_castend_damage_id(src, target, r_skill, r_lv, tick, flag);
break;
}
+ sd->state.autocast = 0;
sd->ud.canact_tick = tick + skill_delayfix(src, r_skill, r_lv);
clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, r_skill, r_lv), 0, 0, 1);