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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
commit | 77b02c49796f442a3ea87bb5bab1b568a4d80a29 (patch) | |
tree | af359d1fdb161b0ecd330946a2d52dc458f814c1 /src/map/atcommand.h | |
parent | c92056c063c53cbee4f7004d064f075b3c96c33f (diff) | |
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- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/atcommand.h')
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