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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-24 18:41:39 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-24 18:41:39 +0000 |
commit | 424d353923933ea786ce682a811f700852af08d5 (patch) | |
tree | 87d40fb512385d1c2027c3e9541f24c95876f2b5 /src/map/atcommand.h | |
parent | e6115fa3fdbe0e8bbdf0e55634232af1c0fd1a74 (diff) | |
download | hercules-424d353923933ea786ce682a811f700852af08d5.tar.gz hercules-424d353923933ea786ce682a811f700852af08d5.tar.bz2 hercules-424d353923933ea786ce682a811f700852af08d5.tar.xz hercules-424d353923933ea786ce682a811f700852af08d5.zip |
- The autoloot range check is no longer done unless AUTOLOOT_DISTANCE is defined (by default it is no longer defined)
- Ganbantein now deletes individual skill cells instead of the whole skill in the area it is casted.
- Modified the mob total damage code to prevent overflows when mobs receive over 2kM damage.
- Made the dmg structure of the damage log an unsigned int rather than signed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10343 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/atcommand.h')
-rw-r--r-- | src/map/atcommand.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 3dd8fc838..7f76dbf30 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -7,9 +7,8 @@ //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] -#ifndef AUTOLOOT_DISTANCE - #define AUTOLOOT_DISTANCE AREA_SIZE -#endif +//Note: The range is unlimited unless this define is set. +//#define AUTOLOOT_DISTANCE AREA_SIZE enum AtCommandType { AtCommand_None = -1, |