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authorsmokexyz <sagunkho@hotmail.com>2018-06-30 04:20:03 +0100
committerAsheraf <acheraf1998@gmail.com>2018-07-24 21:41:20 +0100
commit19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch)
treeb54e07d42a58e34820e3131f750b56b7130cb461 /src/map/atcommand.c
parent78c75cade7f445231f11395a6faef9b0a55568dc (diff)
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Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 79bd92213..6dff3f698 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -55,6 +55,7 @@
#include "map/storage.h"
#include "map/trade.h"
#include "map/unit.h"
+#include "map/achievement.h"
#include "common/cbasetypes.h"
#include "common/conf.h"
#include "common/core.h"
@@ -1421,6 +1422,10 @@ ACMD(baselevelup)
clif->updatestatus(sd, SP_BASEEXP);
clif->updatestatus(sd, SP_NEXTBASEEXP);
pc->baselevelchanged(sd);
+
+ // achievements
+ achievement->validate_stats(sd, SP_BASELEVEL, sd->status.base_level);
+
if(sd->status.party_id)
party->send_levelup(sd);
@@ -2526,6 +2531,7 @@ ACMD(param)
clif->updatestatus(sd, SP_USTR + i);
status_calc_pc(sd, SCO_FORCE);
clif->message(fd, msg_fd(fd,42)); // Stat changed.
+ achievement->validate_stats(sd, SP_STR + i, new_value); // Achievements [Smokexyz/Hercules]
} else {
if (value < 0)
clif->message(fd, msg_fd(fd,41)); // Unable to decrease the number/value.