diff options
author | shennetsind <ind@henn.et> | 2013-03-02 20:16:51 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-03-02 20:16:51 -0300 |
commit | ea001385e0b98e63cfde00158fd5b7739aaa659e (patch) | |
tree | 2c1ec751af1f6349bdf045f4eebe9fea061c2cef /src/map/atcommand.c | |
parent | 3654f06f8563a7ee3df6f01552bdee9902d47fd2 (diff) | |
download | hercules-ea001385e0b98e63cfde00158fd5b7739aaa659e.tar.gz hercules-ea001385e0b98e63cfde00158fd5b7739aaa659e.tar.bz2 hercules-ea001385e0b98e63cfde00158fd5b7739aaa659e.tar.xz hercules-ea001385e0b98e63cfde00158fd5b7739aaa659e.zip |
Hercules Renewal: skill.c
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index b4233ea0b..d563ba126 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3175,7 +3175,7 @@ ACMD_FUNC(questskill) clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } - if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) { + if (!(skill->get_inf2(skill_id) & INF2_QUEST_SKILL)) { clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } @@ -3219,7 +3219,7 @@ ACMD_FUNC(lostskill) clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } - if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) { + if (!(skill->get_inf2(skill_id) & INF2_QUEST_SKILL)) { clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } @@ -3658,7 +3658,7 @@ ACMD_FUNC(reloadmobdb) ACMD_FUNC(reloadskilldb) { nullpo_retr(-1, sd); - skill_reload(); + skill->reload(); merc_skill_reload(); reload_elemental_skilldb(); read_mercenary_skilldb(); @@ -4236,7 +4236,7 @@ ACMD_FUNC(nuke) if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kill only lower or same GM level - skill_castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); + skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); clif_displaymessage(fd, msg_txt(109)); // Player has been nuked! } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. @@ -5400,7 +5400,7 @@ ACMD_FUNC(skillid) { iter = db_iterator(skilldb_name2id); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - idx = skill_get_index(db_data2i(data)); + idx = skill->get_index(db_data2i(data)); if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0) { sprintf(atcmd_output, msg_txt(1164), db_data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) clif_displaymessage(fd, atcmd_output); @@ -5459,7 +5459,7 @@ ACMD_FUNC(useskill) else bl = &sd->bl; - if (skill_get_inf(skill_id)&INF_GROUND_SKILL) + if (skill->get_inf(skill_id)&INF_GROUND_SKILL) unit_skilluse_pos(bl, pl_sd->bl.x, pl_sd->bl.y, skill_id, skill_lv); else unit_skilluse_id(bl, pl_sd->bl.id, skill_id, skill_lv); |