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author | Haru <haru@dotalux.com> | 2013-09-27 05:30:37 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-27 05:30:37 +0200 |
commit | b89f58edd8b368e2548ace86f06354bd6ea1c8d2 (patch) | |
tree | 2f30953a986a2690c333370d99232a43853a1781 /src/map/atcommand.c | |
parent | 17bc1fab375f8ecc951fbba058a346b1460bf783 (diff) | |
download | hercules-b89f58edd8b368e2548ace86f06354bd6ea1c8d2.tar.gz hercules-b89f58edd8b368e2548ace86f06354bd6ea1c8d2.tar.bz2 hercules-b89f58edd8b368e2548ace86f06354bd6ea1c8d2.tar.xz hercules-b89f58edd8b368e2548ace86f06354bd6ea1c8d2.zip |
Renamed iMap interface to map
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 489 |
1 files changed, 224 insertions, 265 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 9dbe0ab33..f61a4bd45 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -384,8 +384,7 @@ return false;\ /*========================================== * @rura, @warp, @mapmove *------------------------------------------*/ -ACMD(mapmove) -{ +ACMD(mapmove) { char map_name[MAP_NAME_LENGTH_EXT]; unsigned short mapindex; short x = 0, y = 0; @@ -405,17 +404,17 @@ ACMD(mapmove) mapindex = mapindex_name2id(map_name); if (mapindex) - m = iMap->mapindex2mapid(mapindex); + m = map->mapindex2mapid(mapindex); if (!mapindex || m < 0) { // m < 0 means on different server or that map is disabled! [Kevin] clif->message(fd, msg_txt(1)); // Map not found. return false; } - if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) - { //This is to prevent the pc->setpos call from printing an error. + if ((x || y) && map->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) { + //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1)) + if (!map->search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } if (maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { @@ -438,8 +437,7 @@ ACMD(mapmove) /*========================================== * Displays where a character is. Corrected version by Silent. [Skotlex] *------------------------------------------*/ -ACMD(where) -{ +ACMD(where) { struct map_session_data* pl_sd; nullpo_retr(-1, sd); @@ -450,7 +448,7 @@ ACMD(where) return false; } - pl_sd = iMap->nick2sd(atcmd_player_name); + pl_sd = map->nick2sd(atcmd_player_name); if (pl_sd == NULL || strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 || (pc->has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > pc->get_group_level(sd) && !pc->has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) @@ -478,7 +476,7 @@ ACMD(jumpto) { return false; } - if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { + if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -529,10 +527,10 @@ ACMD(jump) return false; } - if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) - { //This is to prevent the pc->setpos call from printing an error. + if ((x || y) && map->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) { + //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) + if (!map->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } @@ -546,8 +544,7 @@ ACMD(jump) * Display list of online characters with * various info. *------------------------------------------*/ -ACMD(who) -{ +ACMD(who) { struct map_session_data *pl_sd = NULL; struct s_mapiterator *iter = NULL; char map_name[MAP_NAME_LENGTH_EXT] = ""; @@ -566,7 +563,7 @@ ACMD(who) nullpo_retr(-1, sd); if (strstr(command, "map") != NULL) { - if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = iMap->mapname2mapid(map_name)) < 0) + if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } else { sscanf(message, "%23s", player_name); @@ -757,7 +754,7 @@ ACMD(load) { nullpo_retr(-1, sd); - m = iMap->mapindex2mapid(sd->status.save_point.map); + m = map->mapindex2mapid(sd->status.save_point.map); if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map. return false; @@ -908,7 +905,7 @@ ACMD(hide) { sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 - iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); + map->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); } else { sd->sc.option |= OPTION_INVISIBLE; sd->vd.class_ = INVISIBLE_CLASS; @@ -1476,15 +1473,15 @@ ACMD(pvpoff) { return false; } - iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); maplist[sd->bl.m].flag.pvp = 0; if (!battle_config.pk_mode) { clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); } - iMap->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); - iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + map->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); + map->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(31)); // PvP: Off. return true; } @@ -1514,13 +1511,13 @@ ACMD(pvpon) { return false; } - iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); maplist[sd->bl.m].flag.pvp = 1; if (!battle_config.pk_mode) {// display pvp circle and rank clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - iMap->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); + map->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); } clif->message(fd, msg_txt(32)); // PvP: On. @@ -1539,11 +1536,11 @@ ACMD(gvgoff) { return false; } - iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); maplist[sd->bl.m].flag.gvg = 0; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + map->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(33)); // GvG: Off. return true; @@ -1560,7 +1557,7 @@ ACMD(gvgon) { return false; } - iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); maplist[sd->bl.m].flag.gvg = 1; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); @@ -1852,7 +1849,7 @@ ACMD(go) } if (town >= 0 && town < ARRAYLENGTH(data)) { - m = iMap->mapname2mapid(data[town].map); + m = map->mapname2mapid(data[town].map); if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; @@ -1952,7 +1949,7 @@ ACMD(monster) count = 0; range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { - iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); + map->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE); count += (k != 0) ? 1 : 0; } @@ -1993,8 +1990,7 @@ static int atkillmonster_sub(struct block_list *bl, va_list ap) return 1; } -ACMD(killmonster) -{ +ACMD(killmonster) { int map_id, drop_flag; char map_name[MAP_NAME_LENGTH_EXT]; nullpo_retr(-1, sd); @@ -2004,13 +2000,13 @@ ACMD(killmonster) if (!message || !*message || sscanf(message, "%15s", map_name) < 1) map_id = sd->bl.m; else { - if ((map_id = iMap->mapname2mapid(map_name)) < 0) + if ((map_id = map->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } drop_flag = strcmp(command+1, "killmonster2"); - iMap->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); + map->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); clif->message(fd, msg_txt(165)); // All monsters killed! @@ -2193,8 +2189,7 @@ ACMD(memo) /*========================================== * *------------------------------------------*/ -ACMD(gat) -{ +ACMD(gat) { int y; nullpo_retr(-1, sd); @@ -2203,11 +2198,11 @@ ACMD(gat) for (y = 2; y >= -2; y--) { sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", maplist[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - iMap->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), - iMap->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), - iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), - iMap->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), - iMap->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); + map->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), + map->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); clif->message(fd, atcmd_output); } @@ -2687,8 +2682,7 @@ ACMD(recall) { return false; } - if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) - { + if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -2880,11 +2874,10 @@ ACMD(char_unban) /*========================================== * *------------------------------------------*/ -ACMD(night) -{ +ACMD(night) { nullpo_retr(-1, sd); - if (iMap->night_flag != 1) { + if (map->night_flag != 1) { pc->map_night_timer(pc->night_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(89)); // Night mode is already enabled. @@ -2897,11 +2890,10 @@ ACMD(night) /*========================================== * *------------------------------------------*/ -ACMD(day) -{ +ACMD(day) { nullpo_retr(-1, sd); - if (iMap->night_flag != 0) { + if (map->night_flag != 0) { pc->map_day_timer(pc->day_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(90)); // Day mode is already enabled. @@ -3033,8 +3025,7 @@ ACMD(kick) return false; } - if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) - { + if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -3282,15 +3273,14 @@ ACMD(breakguild) /*========================================== * *------------------------------------------*/ -ACMD(agitstart) -{ +ACMD(agitstart) { nullpo_retr(-1, sd); - if (iMap->agit_flag == 1) { + if (map->agit_flag == 1) { clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress. return false; } - iMap->agit_flag = 1; + map->agit_flag = 1; guild->agit_start(); clif->message(fd, msg_txt(72)); // War of Emperium has been initiated. @@ -3300,15 +3290,14 @@ ACMD(agitstart) /*========================================== * *------------------------------------------*/ -ACMD(agitstart2) -{ +ACMD(agitstart2) { nullpo_retr(-1, sd); - if (iMap->agit2_flag == 1) { + if (map->agit2_flag == 1) { clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress." return false; } - iMap->agit2_flag = 1; + map->agit2_flag = 1; guild->agit2_start(); clif->message(fd, msg_txt(403)); // "War of Emperium SE has been initiated." @@ -3318,15 +3307,14 @@ ACMD(agitstart2) /*========================================== * *------------------------------------------*/ -ACMD(agitend) -{ +ACMD(agitend) { nullpo_retr(-1, sd); - if (iMap->agit_flag == 0) { + if (map->agit_flag == 0) { clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress. return false; } - iMap->agit_flag = 0; + map->agit_flag = 0; guild->agit_end(); clif->message(fd, msg_txt(74)); // War of Emperium has been ended. @@ -3336,15 +3324,14 @@ ACMD(agitend) /*========================================== * *------------------------------------------*/ -ACMD(agitend2) -{ +ACMD(agitend2) { nullpo_retr(-1, sd); - if (iMap->agit2_flag == 0) { + if (map->agit2_flag == 0) { clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress." return false; } - iMap->agit2_flag = 0; + map->agit2_flag = 0; guild->agit2_end(); clif->message(fd, msg_txt(405)); // "War of Emperium SE has been ended." @@ -3354,11 +3341,10 @@ ACMD(agitend2) /*========================================== * @mapexit - shuts down the map server *------------------------------------------*/ -ACMD(mapexit) -{ +ACMD(mapexit) { nullpo_retr(-1, sd); - iMap->do_shutdown(); + map->do_shutdown(); return true; } @@ -3615,7 +3601,7 @@ ACMD(reloadatcommand) { config_destroy(&run_test); - if (conf_read_file(&run_test, iMap->ATCOMMAND_CONF_FILENAME)) { + if (conf_read_file(&run_test, map->ATCOMMAND_CONF_FILENAME)) { clif->message(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed. return false; } @@ -3635,7 +3621,7 @@ ACMD(reloadbattleconf) struct Battle_Config prev_config; memcpy(&prev_config, &battle_config, sizeof(prev_config)); - battle->config_read(iMap->BATTLE_CONF_FILENAME); + battle->config_read(map->BATTLE_CONF_FILENAME); if( prev_config.item_rate_mvp != battle_config.item_rate_mvp || prev_config.item_rate_common != battle_config.item_rate_common @@ -3696,8 +3682,7 @@ ACMD(reloadpcdb) /*========================================== * @reloadscript - reloads all scripts (npcs, warps, mob spawns, ...) *------------------------------------------*/ -ACMD(reloadscript) -{ +ACMD(reloadscript) { struct s_mapiterator* iter; struct map_session_data* pl_sd; @@ -3726,7 +3711,7 @@ ACMD(reloadscript) mapit->free(iter); flush_fifos(); - iMap->reloadnpc(true); // reload config files seeking for npcs + map->reloadnpc(true); // reload config files seeking for npcs script->reload(); npc->reload(); @@ -3769,9 +3754,9 @@ ACMD(mapinfo) { if (mapname[0] == '\0') { safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH); - m_id = iMap->mapindex2mapid(sd->mapindex); + m_id = map->mapindex2mapid(sd->mapindex); } else { - m_id = iMap->mapname2mapid(mapname); + m_id = map->mapname2mapid(mapname); } if (m_id < 0) { @@ -3789,7 +3774,7 @@ ACMD(mapinfo) { if( pl_sd->mapindex == m_index ) { if( pl_sd->state.vending ) vend_num++; - else if( (cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) + else if( (cd = (struct chat_data*)map->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) chat_num++; } } @@ -3968,7 +3953,7 @@ ACMD(mapinfo) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if ((cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && + if ((cd = (struct chat_data*)map->id2bl(pl_sd->chatID)) != NULL && pl_sd->mapindex == m_index && cd->usersd[0] == pl_sd) { @@ -4058,8 +4043,7 @@ ACMD(mount_peco) /*========================================== *Spy Commands by Syrus22 *------------------------------------------*/ -ACMD(guildspy) -{ +ACMD(guildspy) { char guild_name[NAME_LENGTH]; struct guild *g; nullpo_retr(-1, sd); @@ -4067,7 +4051,7 @@ ACMD(guildspy) memset(guild_name, '\0', sizeof(guild_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!iMap->enable_spy) + if (!map->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4099,8 +4083,7 @@ ACMD(guildspy) /*========================================== * *------------------------------------------*/ -ACMD(partyspy) -{ +ACMD(partyspy) { char party_name[NAME_LENGTH]; struct party_data *p; nullpo_retr(-1, sd); @@ -4108,7 +4091,7 @@ ACMD(partyspy) memset(party_name, '\0', sizeof(party_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!iMap->enable_spy) + if (!map->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4170,8 +4153,7 @@ ACMD(repairall) /*========================================== * @nuke [Valaris] *------------------------------------------*/ -ACMD(nuke) -{ +ACMD(nuke) { struct map_session_data *pl_sd; nullpo_retr(-1, sd); @@ -4182,7 +4164,7 @@ ACMD(nuke) return false; } - if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { + if ((pl_sd = map->nick2sd(atcmd_player_name)) != NULL) { if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! @@ -4372,8 +4354,7 @@ char* txt_time(unsigned int duration) * @time/@date/@serverdate/@servertime: Display the date/time of the server (by [Yor] * Calculation management of GM modification (@day/@night GM commands) is done *------------------------------------------*/ -ACMD(servertime) -{ +ACMD(servertime) { const struct TimerData * timer_data; const struct TimerData * timer_data2; time_t time_server; // variable for number of seconds (used with time() function) @@ -4390,53 +4371,51 @@ ACMD(servertime) clif->message(fd, temp); if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { - if (iMap->night_flag == 0) + if (map->night_flag == 0) clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. - } else if (battle_config.night_duration == 0) - if (iMap->night_flag == 1) { // we start with night + } else if (battle_config.night_duration == 0) { + if (map->night_flag == 1) { // we start with night timer_data = timer->get(pc->day_timer_tid); sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. - else if (battle_config.day_duration == 0) - if (iMap->night_flag == 0) { // we start with day - timer_data = timer->get(pc->night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. - clif->message(fd, temp); - clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. - } else - clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. - else { - if (iMap->night_flag == 0) { - timer_data = timer->get(pc->night_timer_tid); - timer_data2 = timer->get(pc->day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. - clif->message(fd, temp); - if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) - sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. - else - sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s. - clif->message(fd, temp); - sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif->message(fd, temp); - } else { - timer_data = timer->get(pc->day_timer_tid); - timer_data2 = timer->get(pc->night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. - clif->message(fd, temp); - if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) - sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. - else - sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s. - clif->message(fd, temp); - sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif->message(fd, temp); - } - } + } else if (battle_config.day_duration == 0) { + if (map->night_flag == 0) { // we start with day + timer_data = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + clif->message(fd, temp); + clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. + } else + clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. + } else { + if (map->night_flag == 0) { + timer_data = timer->get(pc->night_timer_tid); + timer_data2 = timer->get(pc->day_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + clif->message(fd, temp); + if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) + sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. + else + sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s. + clif->message(fd, temp); + } else { + timer_data = timer->get(pc->day_timer_tid); + timer_data2 = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. + clif->message(fd, temp); + if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) + sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. + else + sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s. + clif->message(fd, temp); + } + sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. + clif->message(fd, temp); + } return true; } @@ -4473,8 +4452,7 @@ static void get_jail_time(int jailtime, int* year, int* month, int* day, int* ho * @jail <char_name> by [Yor] * Special warp! No check with nowarp and nowarpto flag *------------------------------------------*/ -ACMD(jail) -{ +ACMD(jail) { struct map_session_data *pl_sd; int x, y; unsigned short m_index; @@ -4487,7 +4465,7 @@ ACMD(jail) return false; } - if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -4528,8 +4506,7 @@ ACMD(jail) * @unjail/@discharge <char_name> by [Yor] * Special warp! No check with nowarp and nowarpto flag *------------------------------------------*/ -ACMD(unjail) -{ +ACMD(unjail) { struct map_session_data *pl_sd; memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); @@ -4539,7 +4516,7 @@ ACMD(unjail) return false; } - if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -4563,8 +4540,7 @@ ACMD(unjail) return true; } -ACMD(jailfor) -{ +ACMD(jailfor) { struct map_session_data *pl_sd = NULL; int year, month, day, hour, minute, value; char * modif_p; @@ -4619,7 +4595,7 @@ ACMD(jailfor) return false; } - if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = map->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -5039,8 +5015,7 @@ ACMD(killer) * @killable by MouseJstr * enable other people killing you *------------------------------------------*/ -ACMD(killable) -{ +ACMD(killable) { nullpo_retr(-1, sd); sd->state.killable = !sd->state.killable; @@ -5048,7 +5023,7 @@ ACMD(killable) clif->message(fd, msg_txt(242)); else { clif->message(fd, msg_txt(288)); - iMap->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); + map->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); } return true; } @@ -5079,8 +5054,7 @@ ACMD(skilloff) { * @npcmove by MouseJstr * move a npc *------------------------------------------*/ -ACMD(npcmove) -{ +ACMD(npcmove) { int x = 0, y = 0, m; struct npc_data *nd = 0; nullpo_retr(-1, sd); @@ -5091,23 +5065,21 @@ ACMD(npcmove) return false; } - if ((nd = npc->name2id(atcmd_player_name)) == NULL) - { + if ((nd = npc->name2id(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(111)); // This NPC doesn't exist. return false; } - if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL) - { + if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL) { clif->message(fd, msg_txt(1154)); // NPC is not on this map. return false; //Not on a map. } x = cap_value(x, 0, maplist[m].xs-1); y = cap_value(y, 0, maplist[m].ys-1); - iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - iMap->moveblock(&nd->bl, x, y, timer->gettick()); - iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map->moveblock(&nd->bl, x, y, timer->gettick()); + map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); clif->message(fd, msg_txt(1155)); // NPC moved. return true; @@ -5153,8 +5125,7 @@ ACMD(addwarp) * @follow by [MouseJstr] * Follow a player .. staying no more then 5 spaces away *------------------------------------------*/ -ACMD(follow) -{ +ACMD(follow) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); @@ -5167,7 +5138,7 @@ ACMD(follow) return true; } - if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) + if ( (pl_sd = map->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -5371,8 +5342,7 @@ ACMD(skillid) { * @useskill by [MouseJstr] * A way of using skills without having to find them in the skills menu *------------------------------------------*/ -ACMD(useskill) -{ +ACMD(useskill) { struct map_session_data *pl_sd = NULL; struct block_list *bl; uint16 skill_id; @@ -5385,8 +5355,9 @@ ACMD(useskill) return false; } - if(!strcmp(target,"self")) pl_sd = sd; //quick keyword - else if ( (pl_sd = iMap->nick2sd(target)) == NULL ){ + if(!strcmp(target,"self")) + pl_sd = sd; //quick keyword + else if ( (pl_sd = map->nick2sd(target)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -5439,8 +5410,7 @@ ACMD(displayskill) { * @skilltree by [MouseJstr] * prints the skill tree for a player required to get to a skill *------------------------------------------*/ -ACMD(skilltree) -{ +ACMD(skilltree) { struct map_session_data *pl_sd = NULL; uint16 skill_id; int meets, j, c=0; @@ -5453,8 +5423,7 @@ ACMD(skilltree) return false; } - if ( (pl_sd = iMap->nick2sd(target)) == NULL ) - { + if ( (pl_sd = map->nick2sd(target)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -5492,8 +5461,7 @@ ACMD(skilltree) } // Hand a ring with partners name on it to this char -void getring (struct map_session_data* sd) -{ +void getring(struct map_session_data* sd) { int flag, item_id; struct item item_tmp; item_id = (sd->status.sex) ? WEDDING_RING_M : WEDDING_RING_F; @@ -5507,7 +5475,7 @@ void getring (struct map_session_data* sd) if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); - iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -5515,8 +5483,7 @@ void getring (struct map_session_data* sd) * @marry by [MouseJstr], fixed by Lupus * Marry two players *------------------------------------------*/ -ACMD(marry) -{ +ACMD(marry) { struct map_session_data *pl_sd = NULL; char player_name[NAME_LENGTH] = ""; @@ -5527,7 +5494,7 @@ ACMD(marry) return false; } - if ((pl_sd = iMap->nick2sd(player_name)) == NULL) { + if ((pl_sd = map->nick2sd(player_name)) == NULL) { clif->message(fd, msg_txt(3)); return false; } @@ -5628,8 +5595,7 @@ ACMD(autotrade) { * @changegm by durf (changed by Lupus) * Changes Master of your Guild to a specified guild member *------------------------------------------*/ -ACMD(changegm) -{ +ACMD(changegm) { struct guild *g; struct map_session_data *pl_sd; nullpo_retr(-1, sd); @@ -5649,7 +5615,7 @@ ACMD(changegm) return false; } - if((pl_sd=iMap->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { + if((pl_sd=map->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { clif->message(fd, msg_txt(1184)); // Target character must be online and be a guild member. return false; } @@ -5662,17 +5628,15 @@ ACMD(changegm) * @changeleader by Skotlex * Changes the leader of a party. *------------------------------------------*/ -ACMD(changeleader) -{ +ACMD(changeleader) { nullpo_retr(-1, sd); - if( !message[0] ) - { + if( !message[0] ) { clif->message(fd, msg_txt(1185)); // Usage: @changeleader <party_member_name> return false; } - if (party->changeleader(sd, iMap->nick2sd((char *) message))) + if (party->changeleader(sd, map->nick2sd((char *) message))) return true; return false; } @@ -6096,33 +6060,28 @@ ACMD(mobsearch) * @cleanmap - cleans items on the ground * @cleanarea - cleans items on the ground within an specified area *------------------------------------------*/ -static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) -{ +static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); - iMap->clearflooritem(bl); + map->clearflooritem(bl); return 0; } -ACMD(cleanmap) -{ - iMap->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); +ACMD(cleanmap) { + map->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. return true; } -ACMD(cleanarea) -{ +ACMD(cleanarea) { int x0 = 0, y0 = 0, x1 = 0, y1 = 0; if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) { - iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM); - } - else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) { - iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, x0, BL_ITEM); - } - else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) { - iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); + map->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM); + } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) { + map->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, x0, BL_ITEM); + } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) { + map->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); } clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. @@ -6372,8 +6331,7 @@ ACMD(adjgroup) * @trade by [MouseJstr] * Open a trade window with a remote player *------------------------------------------*/ -ACMD(trade) -{ +ACMD(trade) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); @@ -6382,8 +6340,7 @@ ACMD(trade) return false; } - if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) - { + if ( (pl_sd = map->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -6419,8 +6376,7 @@ ACMD(setbattleflag) /*========================================== * @unmute [Valaris] *------------------------------------------*/ -ACMD(unmute) -{ +ACMD(unmute) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); @@ -6429,7 +6385,7 @@ ACMD(unmute) return false; } - if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) + if ( (pl_sd = map->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -6489,8 +6445,7 @@ ACMD(changesex) /*================================================ * @mute - Mutes a player for a set amount of time *------------------------------------------------*/ -ACMD(mute) -{ +ACMD(mute) { struct map_session_data *pl_sd = NULL; int manner; nullpo_retr(-1, sd); @@ -6500,8 +6455,7 @@ ACMD(mute) return false; } - if ( (pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL ) - { + if ( (pl_sd = map->nick2sd(atcmd_player_name)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } @@ -7288,7 +7242,7 @@ ACMD(whereis) clif->message(fd, atcmd_output); for (i = 0; i < ARRAYLENGTH(monster->spawn) && monster->spawn[i].qty; i++) { - j = iMap->mapindex2mapid(monster->spawn[i].mapindex); + j = map->mapindex2mapid(monster->spawn[i].mapindex); if (j < 0) continue; snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", maplist[j].name, monster->spawn[i].qty); clif->message(fd, atcmd_output); @@ -7340,8 +7294,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap) return 0; } -ACMD(mutearea) -{ +ACMD(mutearea) { int time; nullpo_ret(sd); @@ -7352,9 +7305,9 @@ ACMD(mutearea) time = atoi(message); - iMap->foreachinarea(atcommand_mutearea_sub,sd->bl.m, - sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, - sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time); + map->foreachinarea(atcommand_mutearea_sub,sd->bl.m, + sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, + sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time); return true; } @@ -7566,8 +7519,8 @@ ACMD(fakename) * Ragnarok Resources *------------------------------------------*/ ACMD(mapflag) { -#define checkflag( cmd ) if ( maplist[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd) -#define setflag( cmd ) do {\ +#define CHECKFLAG( cmd ) do { if ( maplist[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd); } while(0) +#define SETFLAG( cmd ) do { \ if ( strcmp( flag_name , #cmd ) == 0 ) { \ maplist[ sd->bl.m ].flag.cmd = flag; \ sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s value = %hd",#cmd,flag?"On":"Off",flag); \ @@ -7584,19 +7537,19 @@ ACMD(mapflag) { if (!message || !*message || (sscanf(message, "%99s %hd", flag_name, &flag) < 1)) { clif->message(sd->fd,msg_txt(1311)); // Enabled Mapflags in this map: clif->message(sd->fd,"----------------------------------"); - checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport); - checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch); - checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild); - checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg); - checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty); - checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto); - checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2); - checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves); - checkflag(nobaseexp); - checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled); - checkflag(nodrop); checkflag(novending); checkflag(loadevent); - checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance); - checkflag(notomb); + CHECKFLAG(autotrade); CHECKFLAG(allowks); CHECKFLAG(nomemo); CHECKFLAG(noteleport); + CHECKFLAG(noreturn); CHECKFLAG(monster_noteleport); CHECKFLAG(nosave); CHECKFLAG(nobranch); + CHECKFLAG(noexppenalty); CHECKFLAG(pvp); CHECKFLAG(pvp_noparty); CHECKFLAG(pvp_noguild); + CHECKFLAG(pvp_nightmaredrop); CHECKFLAG(pvp_nocalcrank); CHECKFLAG(gvg_castle); CHECKFLAG(gvg); + CHECKFLAG(gvg_dungeon); CHECKFLAG(gvg_noparty); CHECKFLAG(battleground); CHECKFLAG(nozenypenalty); + CHECKFLAG(notrade); CHECKFLAG(noskill); CHECKFLAG(nowarp); CHECKFLAG(nowarpto); + CHECKFLAG(noicewall); CHECKFLAG(snow); CHECKFLAG(clouds); CHECKFLAG(clouds2); + CHECKFLAG(fog); CHECKFLAG(fireworks); CHECKFLAG(sakura); CHECKFLAG(leaves); + CHECKFLAG(nobaseexp); + CHECKFLAG(nojobexp); CHECKFLAG(nomobloot); CHECKFLAG(nomvploot); CHECKFLAG(nightenabled); + CHECKFLAG(nodrop); CHECKFLAG(novending); CHECKFLAG(loadevent); + CHECKFLAG(nochat); CHECKFLAG(partylock); CHECKFLAG(guildlock); CHECKFLAG(src4instance); + CHECKFLAG(notomb); clif->message(sd->fd," "); clif->message(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) clif->message(sd->fd,msg_txt(1313)); // Type "@mapflag available" to list the available mapflags. @@ -7606,34 +7559,34 @@ ACMD(mapflag) { if ( strcmp( flag_name , "gvg" ) == 0 ) { if( flag && !maplist[sd->bl.m].flag.gvg ) - iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); else if ( !flag && maplist[sd->bl.m].flag.gvg ) - iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "pvp" ) == 0 ) { if( flag && !maplist[sd->bl.m].flag.pvp ) - iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); else if ( !flag && maplist[sd->bl.m].flag.pvp ) - iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "battleground" ) == 0 ) { if( flag && !maplist[sd->bl.m].flag.battleground ) - iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); + map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); else if ( !flag && maplist[sd->bl.m].flag.battleground ) - iMap->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); - } - - setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport); - setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch); - setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild); - setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg); - setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty); - setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto); - setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2); - setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves); - setflag(nobaseexp); - setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled); - setflag(nodrop); setflag(novending); setflag(loadevent); - setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance); - setflag(notomb); + map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + } + + SETFLAG(autotrade); SETFLAG(allowks); SETFLAG(nomemo); SETFLAG(noteleport); + SETFLAG(noreturn); SETFLAG(monster_noteleport); SETFLAG(nosave); SETFLAG(nobranch); + SETFLAG(noexppenalty); SETFLAG(pvp); SETFLAG(pvp_noparty); SETFLAG(pvp_noguild); + SETFLAG(pvp_nightmaredrop); SETFLAG(pvp_nocalcrank); SETFLAG(gvg_castle); SETFLAG(gvg); + SETFLAG(gvg_dungeon); SETFLAG(gvg_noparty); SETFLAG(battleground); SETFLAG(nozenypenalty); + SETFLAG(notrade); SETFLAG(noskill); SETFLAG(nowarp); SETFLAG(nowarpto); + SETFLAG(noicewall); SETFLAG(snow); SETFLAG(clouds); SETFLAG(clouds2); + SETFLAG(fog); SETFLAG(fireworks); SETFLAG(sakura); SETFLAG(leaves); + SETFLAG(nobaseexp); + SETFLAG(nojobexp); SETFLAG(nomobloot); SETFLAG(nomvploot); SETFLAG(nightenabled); + SETFLAG(nodrop); SETFLAG(novending); SETFLAG(loadevent); + SETFLAG(nochat); SETFLAG(partylock); SETFLAG(guildlock); SETFLAG(src4instance); + SETFLAG(notomb); clif->message(sd->fd,msg_txt(1314)); // Invalid flag name or flag. clif->message(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) @@ -7647,8 +7600,8 @@ ACMD(mapflag) { clif->message(sd->fd,"nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,"); clif->message(sd->fd,"guildlock, src4instance, notomb"); -#undef checkflag -#undef setflag +#undef CHECKFLAG +#undef SETFLAG return true; } @@ -7706,7 +7659,7 @@ ACMD(showdelay) *------------------------------------------*/ ACMD(invite) { unsigned int did = sd->duel_group; - struct map_session_data *target_sd = iMap->nick2sd((char *)message); + struct map_session_data *target_sd = map->nick2sd((char *)message); if(did == 0) { // "Duel: @invite without @duel." @@ -7778,7 +7731,7 @@ ACMD(duel) { duel->create(sd, maxpl); } else { struct map_session_data *target_sd; - target_sd = iMap->nick2sd((char *)message); + target_sd = map->nick2sd((char *)message); if(target_sd != NULL) { unsigned int newduel; if((newduel = duel->create(sd, 2)) != -1) { @@ -7907,8 +7860,7 @@ ACMD(cash) } // @clone/@slaveclone/@evilclone <playername> [Valaris] -ACMD(clone) -{ +ACMD(clone) { int x=0,y=0,flag=0,master=0,i=0; struct map_session_data *pl_sd=NULL; @@ -7917,7 +7869,7 @@ ACMD(clone) return true; } - if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { + if((pl_sd=map->nick2sd((char *)message)) == NULL && (pl_sd=map->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return true; } @@ -7946,7 +7898,7 @@ ACMD(clone) do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); - } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); + } while (map->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; @@ -9060,15 +9012,15 @@ ACMD(channel) { } if (!message || !*message || sscanf(message, "%s %s %24[^\n]", key, sub1, sub2) < 1) { - sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found - clif->message(fd, atcmd_output); - return false; + sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found + clif->message(fd, atcmd_output); + return false; } - if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { - sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found - clif->message(fd, atcmd_output); - return false; + if( sub2[0] == '\0' || ( pl_sd = map->nick2sd(sub2) ) == NULL ) { + sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found + clif->message(fd, atcmd_output); + return false; } if( pc->has_permission(pl_sd, PC_PERM_HCHSYS_ADMIN) ) { @@ -9121,7 +9073,7 @@ ACMD(channel) { return false; } - if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { + if( sub2[0] == '\0' || ( pl_sd = map->nick2sd(sub2) ) == NULL ) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -9942,16 +9894,21 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message binding = atcommand->get_bind_byname(command); // Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera - if( binding != NULL && binding->npc_event[0] && - ((*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv) || - (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char))) - { + if( binding != NULL + && binding->npc_event[0] + && ( + (*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv) + || (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char) + ) + ) { // Check if self or character invoking; if self == character invoked, then self invoke. bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0); // Check if the command initiated is a character command - if (*message == atcommand->char_symbol && - (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { + if (*message == atcommand->char_symbol + && (ssd = map->nick2sd(charname)) == NULL + && (ssd = map->nick2sd(charname2)) == NULL + ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -10000,8 +9957,10 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message } // Check if target is valid only if confirmed that player can use command. - if (*message == atcommand->char_symbol && - (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { + if (*message == atcommand->char_symbol + && (ssd = map->nick2sd(charname)) == NULL + && (ssd = map->nick2sd(charname2)) == NULL + ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -10299,7 +10258,7 @@ void atcommand_doload(void) { if( atcommand->alias_db == NULL ) atcommand->alias_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH); atcommand_basecommands(); //fills initial atcommand_db with known commands - atcommand_config_read(iMap->ATCOMMAND_CONF_FILENAME); + atcommand_config_read(map->ATCOMMAND_CONF_FILENAME); } void do_init_atcommand(void) { |