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authormalufett <malufett.eat.my.binaries@gmail.com>2013-02-22 02:12:01 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-02-22 02:12:01 +0800
commit84926b94e869a19f08a7a25df15b4c677316cd32 (patch)
treec5cbb9b292d4a4224570aad9b7bda9fb4ada3be4 /src/map/atcommand.c
parent064dad8c094d9c694a73a0110189932c9ab4f257 (diff)
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Fixed Bug #6708
-Where leveling homunculus causes map server to crash due to infinite loop. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 0d56ce9bf..dbf66b6aa 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6884,7 +6884,7 @@ ACMD_FUNC(showmobs)
ACMD_FUNC(homlevel)
{
TBL_HOM * hd;
- int level = 0, i = 0;
+ int level = 0;
nullpo_retr(-1, sd);
@@ -6900,10 +6900,13 @@ ACMD_FUNC(homlevel)
hd = sd->hd;
- for (i = 1; i <= level && hd->exp_next; i++){
+ if ( battle_config.hom_max_level == hd->homunculus.level ) // Already reach maximum level
+ return 0;
+
+ do{
hd->homunculus.exp += hd->exp_next;
- merc_hom_levelup(hd);
- }
+ }while( hd->homunculus.level < level && merc_hom_levelup(hd) );
+
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_specialeffect(&hd->bl,568,AREA);