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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-19 19:44:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-19 19:44:21 +0000
commitcb227339015cdd739580b36222d31b6755694d49 (patch)
tree60f6f9376731e9ab5bddc8c59775aa86c40f9dc5 /src/map/atcommand.c
parentb4633cd02038b02bf6760e9f1fffec3a0a820cab (diff)
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- Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use. - Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume) - Updated item_db.sql with item_db information. - Added support for specifying different elements per skill level in the skill_db - Added bonus bNoKnockback - Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason) - Corrected login sql server not resetting your account state to 0 when the banuntil duration expires. - Corrected use of UINT_MAX instead of INT_MAX in some jailing check. - Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well. - Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values. - Corrected Teleport's save map entry being sent without the .gat extension. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index d68bb16a1..073503505 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6355,7 +6355,7 @@ int atcommand_jailfor(const int fd, struct map_session_data* sd, const char* com
//Added by Coltaro
if (pl_sd->sc.count && pl_sd->sc.data[SC_JAILED].timer != -1 &&
- pl_sd->sc.data[SC_JAILED].val1 != UINT_MAX)
+ pl_sd->sc.data[SC_JAILED].val1 != INT_MAX)
{ //Update the player's jail time
jailtime += pl_sd->sc.data[SC_JAILED].val1;
if (jailtime <= 0) {