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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-05 12:33:02 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-05 12:33:02 +0000
commita8470f6c2a63610e92de5838a8d41073df3ea1c0 (patch)
treed263bedd679e9b8bbebc478bce743bdef7f9c2cf /src/login/login.h
parent75d478167c9a6592d98cc282611640c74c44c9bd (diff)
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Reverted my recent changes to trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12493 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/login/login.h')
-rw-r--r--src/login/login.h37
1 files changed, 10 insertions, 27 deletions
diff --git a/src/login/login.h b/src/login/login.h
index a4256df53..1147d6bb6 100644
--- a/src/login/login.h
+++ b/src/login/login.h
@@ -7,7 +7,6 @@
#include "../common/mmo.h" // NAME_LENGTH
#define LOGIN_CONF_NAME "conf/login_athena.conf"
-#define INTER_CONF_NAME "conf/inter_athena.conf"
#define LAN_CONF_NAME "conf/subnet_athena.conf"
// supported encryption types: 1- passwordencrypt, 2- passwordencrypt2, 3- both
@@ -39,9 +38,9 @@ struct mmo_char_server {
int fd;
uint32 ip;
uint16 port;
- uint16 users; // user count on this server
- uint16 maintenance; // in maintenance mode?
- uint16 new_; // should display as 'new'?
+ uint16 users; // user count on this server
+ uint16 maintenance; // in maintenance mode?
+ uint16 new_; // allows creating new chars?
};
struct Login_Config {
@@ -54,19 +53,19 @@ struct Login_Config {
bool console; // console input system enabled?
bool new_account_flag; // autoregistration via _M/_F ?
int start_limited_time; // new account expiration time (-1: unlimited)
- bool case_sensitive; // are logins case sensitive ?
+// bool case_sensitive; // are logins case sensitive ?
bool use_md5_passwds; // work with password hashes instead of plaintext passwords?
- bool login_gm_read; // should the login server handle info about gm accounts?
+// bool login_gm_read; // should the login server handle info about gm accounts?
int min_level_to_connect; // minimum level of player/GM (0: player, 1-99: GM) to connect
bool online_check; // reject incoming players that are already registered as online ?
bool check_client_version; // check the clientversion set in the clientinfo ?
int client_version_to_connect; // the client version needed to connect (if checking is enabled)
- bool ipban; // perform IP blocking (via contents of `ipbanlist`) ?
- bool dynamic_pass_failure_ban; // automatic IP blocking due to failed login attemps ?
- unsigned int dynamic_pass_failure_ban_interval; // how far to scan the loginlog for password failures
- unsigned int dynamic_pass_failure_ban_limit; // number of failures needed to trigger the ipban
- unsigned int dynamic_pass_failure_ban_duration; // duration of the ipban
+// bool ipban; // perform IP blocking (via contents of `ipbanlist`) ?
+// bool dynamic_pass_failure_ban; // automatic IP blocking due to failed login attemps ?
+// unsigned int dynamic_pass_failure_ban_interval; // how far to scan the loginlog for password failures
+// unsigned int dynamic_pass_failure_ban_limit; // number of failures needed to trigger the ipban
+// unsigned int dynamic_pass_failure_ban_duration; // duration of the ipban
bool use_dnsbl; // dns blacklist blocking ?
char dnsbl_servs[1024]; // comma-separated list of dnsbl servers
@@ -91,21 +90,5 @@ struct mmo_account {
struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server)
};
-struct auth_node {
-
- int account_id;
- uint32 login_id1;
- uint32 login_id2;
- uint32 ip;
- char sex;
-};
-
-struct online_login_data {
-
- int account_id;
- int waiting_disconnect;
- int char_server;
-};
-
#endif /* _LOGIN_H_ */