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authorHaruna <haru@dotalux.com>2014-05-30 04:42:58 +0200
committerHaruna <haru@dotalux.com>2014-05-30 04:42:58 +0200
commit3def3af50a09d934f7a288e930aa3376b8c2d02f (patch)
tree1d683555f1567d429f0b21cad578bfb1629f22b0 /src/config
parentc3976d24500abc6084a4d96d60ae84c65302e3ae (diff)
parent0a4975ed611db7d1bcfe501008085e420e743128 (diff)
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Merge pull request #282 from MrKeiKun/fix_typo
Fixed some typo
Diffstat (limited to 'src/config')
-rw-r--r--src/config/core.h4
-rw-r--r--src/config/secure.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/config/core.h b/src/config/core.h
index 157d94b2f..24e9de710 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -27,7 +27,7 @@
/// CONSOLE_INPUT allows you to type commands into the server's console,
/// Disabling it saves one thread.
#define CONSOLE_INPUT
-/// Maximum number of caracters 'CONSOLE_INPUT' will support per line.
+/// Maximum number of characters 'CONSOLE_INPUT' will support per line.
#define MAX_CONSOLE_INPUT 150
/// Uncomment to disable Hercules' anonymous stat report
@@ -43,7 +43,7 @@
/// By default, all range checks in Aegis are of Square shapes, so a weapon range
/// - of 10 allows you to attack from anywhere within a 21x21 area.
/// Enabling this changes such checks to circular checks, which is more realistic,
-/// - but is not the official behaviour.
+/// - but is not the official behavior.
//#define CIRCULAR_AREA
//This is the distance at which @autoloot works,
diff --git a/src/config/secure.h b/src/config/secure.h
index e5e3662d1..1a89e36cf 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -49,7 +49,7 @@
/**
* Uncomment to disable
- * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
+ * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted