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authorHaruna <haru@dotalux.com>2014-05-30 04:42:58 +0200
committerHaruna <haru@dotalux.com>2014-05-30 04:42:58 +0200
commit3def3af50a09d934f7a288e930aa3376b8c2d02f (patch)
tree1d683555f1567d429f0b21cad578bfb1629f22b0 /src/config/secure.h
parentc3976d24500abc6084a4d96d60ae84c65302e3ae (diff)
parent0a4975ed611db7d1bcfe501008085e420e743128 (diff)
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Merge pull request #282 from MrKeiKun/fix_typo
Fixed some typo
Diffstat (limited to 'src/config/secure.h')
-rw-r--r--src/config/secure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h
index e5e3662d1..1a89e36cf 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -49,7 +49,7 @@
/**
* Uncomment to disable
- * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
+ * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted