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author | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
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committer | Shido <the.keikun@gmail.com> | 2014-05-30 10:37:54 +0800 |
commit | 0a4975ed611db7d1bcfe501008085e420e743128 (patch) | |
tree | bf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/config/secure.h | |
parent | 94f958f87460f077bea712db35b1c461ab749e68 (diff) | |
download | hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.gz hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.bz2 hercules-0a4975ed611db7d1bcfe501008085e420e743128.tar.xz hercules-0a4975ed611db7d1bcfe501008085e420e743128.zip |
Fixed typos inside src/
Diffstat (limited to 'src/config/secure.h')
-rw-r--r-- | src/config/secure.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h index e5e3662d1..1a89e36cf 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -49,7 +49,7 @@ /** * Uncomment to disable - * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, + * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes, * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted |