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authorShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
committerShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
commit0a4975ed611db7d1bcfe501008085e420e743128 (patch)
treebf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/config/secure.h
parent94f958f87460f077bea712db35b1c461ab749e68 (diff)
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Fixed typos inside src/
Diffstat (limited to 'src/config/secure.h')
-rw-r--r--src/config/secure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h
index e5e3662d1..1a89e36cf 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -49,7 +49,7 @@
/**
* Uncomment to disable
- * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
+ * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted