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authorIbrahim Hossam <ibrahem.h.basyone@gmail.com>2014-04-08 20:40:12 +0200
committerIbrahim Hossam <ibrahem.h.basyone@gmail.com>2014-04-18 09:58:42 +0200
commitdd49dbc3e8d2033c0dddc80f1d5b3c8e6710a419 (patch)
tree219025c6ac65f2cf72798a45c926507633f3446f /src/config/core.h
parent47680829048288376aec23102b9660f36f4463ee (diff)
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Rewritten NSI_UNIQUE_ID system to get rid of the cross-database interreg dependency
- Removes the need for map-server to access the interreg table to store the last used ID. - Login, char and map databases can now be hosted separately. - Note: the unique_id structure has changed, and it now contains the generator character ID in its upper 32 bits. - Now NSI_UNIQUE_ID System is enabled always Special thanks to Haruna.
Diffstat (limited to 'src/config/core.h')
-rw-r--r--src/config/core.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/config/core.h b/src/config/core.h
index edd5c2b2a..157d94b2f 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -57,10 +57,6 @@
/// When uncommented the cap takes place after modifiers.
//#define HMAP_ZONE_DAMAGE_CAP_TYPE
-/// Uncomment to enable Non Stackable items unique ID
-/// By enabling it, the system will create an unique id for each new non stackable item created
-//#define NSI_UNIQUE_ID
-
/// Comment to disable Guild/Party Bound item system
#define GP_BOUND_ITEMS