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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /src/config/core.h
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _CONFIG_CORE_H_
+#define _CONFIG_CORE_H_
+
+/**
+ * rAthena configuration file (http://rathena.org)
+ * For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
+ **/
+
+/**
+ * Max number of items on @autolootid list
+ **/
+#define AUTOLOOTITEM_SIZE 10
+
+/**
+ * The maximum number of atcommand suggestions
+ **/
+#define MAX_SUGGESTIONS 10
+
+//Comment to disable the official walk path
+// -- The official walkpath disables users from taking non-clear walk paths,
+// -- e.g. if they want to get around a obstacle they have to walk around it,
+// -- while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
+#define OFFICIAL_WALKPATH
+
+/// leave this line uncommented to enable callfunc checks when processing scripts.
+/// while allowed, the script engine will attempt to match user-defined functions
+/// in scripts allowing direct function callback (without the use of callfunc.)
+/// this CAN affect performance, so if you find scripts running slower or find
+/// your map-server using more resources while this is active, comment the line
+#define SCRIPT_CALLFUNC_CHECK
+
+//Uncomment to enable the Cell Stack Limit mod.
+//It's only config is the battle_config cell_stack_limit.
+//Only chars affected are those defined in BL_CHAR (mobs and players currently)
+//#define CELL_NOSTACK
+
+//Uncomment to enable circular area checks.
+//By default, all range checks in Aegis are of Square shapes, so a weapon range
+// of 10 allows you to attack from anywhere within a 21x21 area.
+//Enabling this changes such checks to circular checks, which is more realistic,
+// but is not the official behaviour.
+//#define CIRCULAR_AREA
+
+/**
+ * No settings past this point
+ **/
+#include "./renewal.h"
+#include "./secure.h"
+#include "./classes/general.h"
+
+/**
+ * Constants come last; so they process anything that could've been modified in early includes
+ **/
+#include "./const.h"
+
+#endif // _CONFIG_CORE_H_