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authormalufett <malufett.eat.my.binaries@gmail.com>2013-07-07 11:02:29 -0700
committermalufett <malufett.eat.my.binaries@gmail.com>2013-07-07 11:02:29 -0700
commitcf56f7c9142ae164d4e093807f1e7def3471afbd (patch)
tree4207a2dec5349c47ef844b2f35080cdb0050c3f5 /src/config/const.h
parent8a127e11bfaf108cc66865dd4b1a379da2416f46 (diff)
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Fixed Bug#6503
-where SR_GENTLETOUCH_REVITALIZE is not working properly. Fixed Bug#6547 & Bug#6141 -SC_BLOODYLUST should now work properly like as official behavior. Fixed Bug#7395 -SO_SPELLFIST should now work properly. Fixed Bug#7477 -removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active. Fixed Bug#7475 -fixed error message in SA_AUTOSPELL when cancel button is pressed. Fixed Bug#7337 -MG_CHANGECART should now work properly. Fixed Bug#7474 -SC_MAELSTROM should now work properly like as official behavior.
Diffstat (limited to 'src/config/const.h')
-rw-r--r--src/config/const.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/config/const.h b/src/config/const.h
index bee8783f8..f0902759d 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -63,9 +63,9 @@
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi + 100 )
#define MOB_HIT(mob) ( mob->lv + mob->status.dex + 150 )
#define RE_SKILL_REDUCTION(){ \
- wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
+ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
if( flag.lh ) \
- wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
+ wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
}
#else
#define MOB_FLEE(mob) ( mob->lv + mob->status.agi )