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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-07-07 11:02:29 -0700 |
commit | cf56f7c9142ae164d4e093807f1e7def3471afbd (patch) | |
tree | 4207a2dec5349c47ef844b2f35080cdb0050c3f5 /src/config/const.h | |
parent | 8a127e11bfaf108cc66865dd4b1a379da2416f46 (diff) | |
download | hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.gz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.bz2 hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.tar.xz hercules-cf56f7c9142ae164d4e093807f1e7def3471afbd.zip |
Fixed Bug#6503
-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
Diffstat (limited to 'src/config/const.h')
-rw-r--r-- | src/config/const.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/config/const.h b/src/config/const.h index bee8783f8..f0902759d 100644 --- a/src/config/const.h +++ b/src/config/const.h @@ -63,9 +63,9 @@ #define MOB_FLEE(mob) ( mob->lv + mob->status.agi + 100 ) #define MOB_HIT(mob) ( mob->lv + mob->status.dex + 150 ) #define RE_SKILL_REDUCTION(){ \ - wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \ + wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \ if( flag.lh ) \ - wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \ + wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \ } #else #define MOB_FLEE(mob) ( mob->lv + mob->status.agi ) |