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authorshennetsind <ind@henn.et>2013-12-18 14:26:20 -0200
committershennetsind <ind@henn.et>2013-12-18 14:26:20 -0200
commit36d0c789633da074f7e1a6add901278af513ad4b (patch)
treeda2cd48f6edfe5b4766d67feffaaea2410c72594 /src/config/classes
parentfbf96e6eaed6220fd7aba0594a32396bab1da70b (diff)
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Implementing #define DEVOTION_REFLECT_DAMAGE
When enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader) Configurable in src/config/general.h As requested by the community (in http://hercules.ws/board/topic/421-suggestion-d/ ) and provided in pull request #209 by Jedzkie. (Committing on his behalf due to issue with automatic merge) Closes #209 Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/config/classes')
-rw-r--r--src/config/classes/general.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/config/classes/general.h b/src/config/classes/general.h
index 206f57b37..147fddb55 100644
--- a/src/config/classes/general.h
+++ b/src/config/classes/general.h
@@ -10,8 +10,8 @@
/**
* Default Magical Reflection Behavior
- * - When reflecting, reflected damage depends on gears caster is wearing, not target
- * - When disabled damage depends on gears target is wearing, not caster.
+ * - When reflecting, reflected damage depends on gears caster is wearing, not target (official)
+ * - When disabled damage depends on gears target is wearing, not caster. (old/eathena)
* @values 1 (enabled) or 0 (disabled)
**/
#define MAGIC_REFLECTION_TYPE 1
@@ -22,6 +22,12 @@
#define MAX_SPIRITBALL 15
/**
+ * when enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader)
+ * uncomment to enable
+ **/
+//#define DEVOTION_REFLECT_DAMAGE
+
+/**
* No settings past this point
**/