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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
---|---|---|
committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/common | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/mmo.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 1b9562e9d..69717c972 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -218,6 +218,16 @@ #define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest #endif +// Achievements [Smokexyz/Hercules] +#ifndef MAX_ACHIEVEMENT_DB +#define MAX_ACHIEVEMENT_DB 360 // Maximum number of achievements +#define MAX_ACHIEVEMENT_OBJECTIVES 10 // Maximum number of achievement objectives +STATIC_ASSERT(MAX_ACHIEVEMENT_OBJECTIVES <= 10, "This value is limited by the client and database layout and should only be increased if you know the consequences."); +#define MAX_ACHIEVEMENT_RANKS 20 // Achievement Ranks +STATIC_ASSERT(MAX_ACHIEVEMENT_RANKS <= 255, "This value is limited by the client and database layout and should only be increased if you know the consequences."); +#define MAX_ACHIEVEMENT_ITEM_REWARDS 10 // Achievement Rewards +#endif + // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 @@ -616,6 +626,14 @@ struct hotkey { #endif }; +struct achievement { // Achievements [Smokexyz/Hercules] + int id; + int objective[MAX_ACHIEVEMENT_OBJECTIVES]; + time_t completed_at, rewarded_at; +}; + +VECTOR_STRUCT_DECL(char_achievements, struct achievement); + struct mmo_charstatus { int char_id; int account_id; |