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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-15 22:08:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-15 22:08:30 +0000 |
commit | efae7aa61b3b4d7fbb2782e8f00e27a6adc325c1 (patch) | |
tree | a56b8db8327b7fe6f71953469efd34952da10f0a /src/common | |
parent | 0135f76b2a674a4824c33ac9d5e7ca65c945c7c4 (diff) | |
download | hercules-efae7aa61b3b4d7fbb2782e8f00e27a6adc325c1.tar.gz hercules-efae7aa61b3b4d7fbb2782e8f00e27a6adc325c1.tar.bz2 hercules-efae7aa61b3b4d7fbb2782e8f00e27a6adc325c1.tar.xz hercules-efae7aa61b3b4d7fbb2782e8f00e27a6adc325c1.zip |
- Merged and completed Latio's work on server-side hot-key saving (http://www.eathena.ws/board/index.php?s=&showtopic=159388&view=findpost&p=884453)
- Now hotkeys are stored server-side (table hotkey in SQL servers, file save/hotkeys.txt for TXT servers). You can disable this behaviour by commenting out the 'HOTKEY_SAVING' define in mmo.h
- Fixed a few compilation warnings/errors.
- Apply upgrade_svn11018.sql to create the hotkey table.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11019 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/mmo.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 2a42c017c..0fcfff137 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -13,6 +13,11 @@ //Remove/Comment this line to disable sc_data saving. [Skotlex] #define ENABLE_SC_SAVING +//Remove/Comment this line to disable server-side hot-key saving support [Skotlex] +//Note that newer clients no longer save hotkeys in the registry! +//The number is the max number of hotkeys to save (27 = 9 skills x 3 bars) +#define HOTKEY_SAVING 27 + #define MAX_MAP_PER_SERVER 1024 #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. @@ -180,6 +185,14 @@ struct friend { char name[NAME_LENGTH]; }; +#ifdef HOTKEY_SAVING +struct hotkey { + unsigned int id; + unsigned short lv; + unsigned char type; // 0: item, 1: skill +}; +#endif + struct mmo_charstatus { int char_id; int account_id; @@ -217,6 +230,9 @@ struct mmo_charstatus { struct skill skill[MAX_SKILL]; struct friend friends[MAX_FRIENDS]; //New friend system [Skotlex] +#ifdef HOTKEY_SAVING + struct hotkey hotkeys[HOTKEY_SAVING]; +#endif }; struct registry { |