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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:21:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:21:41 +0000
commit173c3195ade5a6cdfe20c49e7f184a6b1336ca19 (patch)
treef85048abbba257b7418b8f379ed2b858088945d7 /src/common
parent71ae3526c038b1aceb0400c6c798f2a69234087b (diff)
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- Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well. - Modified multi_level_up behaviour to work as specified by Kyoki. - removed functions pc_next[base/job]after as they are no longer needed. - Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) - Added back water elemental targets being inmune to SC_FREEZE - Fixed the status_change_start line in charsave.c (I knew I was forgetting something) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
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