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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
commit | 1041b3bbad62766df85393254a93602a1851895a (patch) | |
tree | 0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/common/timer.h | |
parent | 02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff) | |
download | hercules-1041b3bbad62766df85393254a93602a1851895a.tar.gz hercules-1041b3bbad62766df85393254a93602a1851895a.tar.bz2 hercules-1041b3bbad62766df85393254a93602a1851895a.tar.xz hercules-1041b3bbad62766df85393254a93602a1851895a.zip |
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.
Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.h')
-rw-r--r-- | src/common/timer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/common/timer.h b/src/common/timer.h index b75cc6641..cbefbe158 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -41,7 +41,11 @@ struct TimerData { // Function prototype declaration +#if defined(TICK_CACHE) && TICK_CACHE > 1 unsigned int gettick_nocache(void); +#else +#define gettick_nocache gettick +#endif unsigned int gettick(void); int add_timer(unsigned int,TimerFunc f,int,int); |