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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
commit1041b3bbad62766df85393254a93602a1851895a (patch)
tree0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/common/timer.h
parent02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff)
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* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches. * Reworked the nick cache to only contain offline characters. Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.h')
-rw-r--r--src/common/timer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/common/timer.h b/src/common/timer.h
index b75cc6641..cbefbe158 100644
--- a/src/common/timer.h
+++ b/src/common/timer.h
@@ -41,7 +41,11 @@ struct TimerData {
// Function prototype declaration
+#if defined(TICK_CACHE) && TICK_CACHE > 1
unsigned int gettick_nocache(void);
+#else
+#define gettick_nocache gettick
+#endif
unsigned int gettick(void);
int add_timer(unsigned int,TimerFunc f,int,int);