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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
commit | 1382b22cd68bf90f2adc4ae13187416982f9a12f (patch) | |
tree | 60602ab8f3578407bffbd1859603c3a586c52256 /src/common/mmo.h | |
parent | 78474fe9877675f3fc173f0b7e7235fd6c105067 (diff) | |
download | hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.gz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.bz2 hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.xz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.zip |
Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 6bb916299..f87964bf4 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -391,9 +391,8 @@ struct guild_castle { int visibleC; struct { unsigned visible : 1; - int hp; - int id; - } guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex] + int id; // object id + } guardian[MAX_GUARDIANS]; }; // for Brandish Spear calculations |