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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 17:47:44 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 17:47:44 +0000
commit4be6ca0c2b518877d58d21aa9e61cb94322d0a02 (patch)
treeb768071951d22c8982b5138bedc8ccdb8f06cf78 /src/common/mmo.h
parente8dd3b47a2ba4537db07c9a1b693d3ed99c75ff2 (diff)
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- Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
- Cleaned up a bit the char-saving code, added overflow crash prevention in case there are more memos than the max-allowed saved. - AM_CALLHOMUN can now be used to recall vaporized homuns. - AM_RESURRECTHOMUN will now fail when the homun is vaporized. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8295 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 513100895..94ebdb610 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -214,8 +214,7 @@ struct mmo_charstatus {
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
- int party_id,guild_id,pet_id;
- int hom_id; //[orn]
+ int party_id,guild_id,pet_id,hom_id;
int fame;
short weapon,shield;