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author | Andrei Karas <akaras@inbox.ru> | 2018-07-16 05:39:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-07-16 05:39:15 +0300 |
commit | 58a8c9e6cf38e3fdb2557ec9d00169e96411f915 (patch) | |
tree | ebc1ce9e75fa86cb16c2a7becee08717504d4aba /src/common/mmo.h | |
parent | 74c8caed83f291cb9f4e8a36094bf325cc7afea0 (diff) | |
download | hercules-58a8c9e6cf38e3fdb2557ec9d00169e96411f915.tar.gz hercules-58a8c9e6cf38e3fdb2557ec9d00169e96411f915.tar.bz2 hercules-58a8c9e6cf38e3fdb2557ec9d00169e96411f915.tar.xz hercules-58a8c9e6cf38e3fdb2557ec9d00169e96411f915.zip |
Replace item id shorts to int in mmo.h
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 4a79245a1..fa8f3048d 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -371,13 +371,13 @@ struct item_option { struct item { int id; - short nameid; + int nameid; short amount; unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking). char identify; char refine; char attribute; - short card[MAX_SLOTS]; + int card[MAX_SLOTS]; unsigned int expire_time; char favorite; unsigned char bound; @@ -538,8 +538,8 @@ struct s_pet { int pet_id; short class_; short level; - short egg_id;//pet egg id - short equip;//pet equip name_id + int egg_id;//pet egg id + int equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; @@ -634,7 +634,8 @@ struct mmo_charstatus { unsigned int option; short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute. unsigned char karma; - short hair,hair_color,clothes_color,body; + short hair, hair_color, clothes_color; + int body; int party_id,guild_id,clan_id,pet_id,hom_id,mer_id,ele_id; int fame; @@ -644,12 +645,12 @@ struct mmo_charstatus { int sword_faith, sword_calls; struct { - short weapon; ///< Weapon view sprite id. - short shield; ///< Shield view sprite id. - short head_top; ///< Top headgear view sprite id. - short head_mid; ///< Middle headgear view sprite id. - short head_bottom; ///< Bottom headgear view sprite id. - short robe; ///< Robe view sprite id. + int weapon; ///< Weapon view sprite id. + int shield; ///< Shield view sprite id. + int head_top; ///< Top headgear view sprite id. + int head_mid; ///< Middle headgear view sprite id. + int head_bottom; ///< Bottom headgear view sprite id. + int robe; ///< Robe view sprite id. } look; char name[NAME_LENGTH]; |