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authorpanikon <panikon@zoho.com>2014-04-04 23:44:20 -0300
committerpanikon <panikon@zoho.com>2014-04-04 23:44:20 -0300
commit94ef1ee7bbea5dbdfcc6e96adf87a6262bb3ccdb (patch)
tree0eb22c142ee1bdec5477d285577e18946594d8b8 /src/common/mmo.h
parent694d32a550e8841a6ed6c237880e3d5005e6208d (diff)
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Fixed issue: 8131
http://hercules.ws/board/tracker/issue-8131-sc-chat/ -Documented SC_NOCHAT -Corrected the way that pc_setparam was handling SP_MANNER -Added documentation on *sc_status regarding SC_NOCHAT, to mute a user via script you should set Manner
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index cf3933d40..019472acb 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -392,7 +392,7 @@ struct mmo_charstatus {
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
- short manner;
+ short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;