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authorHaru <haru@dotalux.com>2017-12-03 18:54:39 +0100
committerHaru <haru@dotalux.com>2017-12-03 18:54:39 +0100
commite259ba1a0f508d11a525fb5bde1d03bf2948ff9b (patch)
treebbc6b8960bfc168f54fac4e74abb9c457d96a22b /src/common/mmo.h
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Fix an issue that prevents the Poison status to naturally end when Slow Poison is active
The status change timer wasn't correctly rearmed in such a condition, keeping SC_POISON active indefinitely. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/common/mmo.h')
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