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author | Haru <haru@dotalux.com> | 2017-12-03 18:54:39 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-12-03 18:54:39 +0100 |
commit | e259ba1a0f508d11a525fb5bde1d03bf2948ff9b (patch) | |
tree | bbc6b8960bfc168f54fac4e74abb9c457d96a22b /src/common/mmo.h | |
parent | 00624f157bdee3bd438bd7d9ecd4aed03815c23e (diff) | |
download | hercules-e259ba1a0f508d11a525fb5bde1d03bf2948ff9b.tar.gz hercules-e259ba1a0f508d11a525fb5bde1d03bf2948ff9b.tar.bz2 hercules-e259ba1a0f508d11a525fb5bde1d03bf2948ff9b.tar.xz hercules-e259ba1a0f508d11a525fb5bde1d03bf2948ff9b.zip |
Fix an issue that prevents the Poison status to naturally end when Slow Poison is active
The status change timer wasn't correctly rearmed in such a condition,
keeping SC_POISON active indefinitely.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/common/mmo.h')
0 files changed, 0 insertions, 0 deletions