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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/common/mmo.h | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
download | hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.gz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.bz2 hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.xz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.zip |
Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 929 |
1 files changed, 464 insertions, 465 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index 5f6108b33..4236eb4c6 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -1,8 +1,8 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder -#ifndef _MMO_H_ -#define _MMO_H_ +#ifndef _MMO_H_ +#define _MMO_H_ #include "cbasetypes.h" #include <time.h> @@ -46,25 +46,25 @@ // 20120307 - 2012-03-07aRagexeRE+ - 0x970 #ifndef PACKETVER - #define PACKETVER 20120410 - //#define PACKETVER 20111116 +#define PACKETVER 20120410 +//#define PACKETVER 20111116 #endif //Remove/Comment this line to disable sc_data saving. [Skotlex] -#define ENABLE_SC_SAVING +#define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [Skotlex] //Note that newer clients no longer save hotkeys in the registry! #define HOTKEY_SAVING #if PACKETVER < 20090603 - // (27 = 9 skills x 3 bars) (0x02b9,191) - #define MAX_HOTKEYS 27 +// (27 = 9 skills x 3 bars) (0x02b9,191) +#define MAX_HOTKEYS 27 #elif PACKETVER < 20090617 - // (36 = 9 skills x 4 bars) (0x07d9,254) - #define MAX_HOTKEYS 36 +// (36 = 9 skills x 4 bars) (0x07d9,254) +#define MAX_HOTKEYS 36 #else - // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) - #define MAX_HOTKEYS 38 +// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) +#define MAX_HOTKEYS 38 #endif #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps @@ -91,13 +91,13 @@ #define MAX_STORAGE 600 #define MAX_GUILD_STORAGE 600 #define MAX_PARTY 12 -#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] -#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] +#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] +#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 -#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] +#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDLEVEL 50 -#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] +#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] #define MAX_QUEST_DB 2000 //Max quests that the server will load #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest @@ -140,7 +140,7 @@ //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 43 -#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S. +#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S. #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) @@ -163,20 +163,20 @@ #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1) enum item_types { - IT_HEALING = 0, - IT_UNKNOWN, //1 - IT_USABLE, //2 - IT_ETC, //3 - IT_WEAPON, //4 - IT_ARMOR, //5 - IT_CARD, //6 - IT_PETEGG, //7 - IT_PETARMOR,//8 - IT_UNKNOWN2,//9 - IT_AMMO, //10 - IT_DELAYCONSUME,//11 - IT_CASH = 18, - IT_MAX + IT_HEALING = 0, + IT_UNKNOWN, //1 + IT_USABLE, //2 + IT_ETC, //3 + IT_WEAPON, //4 + IT_ARMOR, //5 + IT_CARD, //6 + IT_PETEGG, //7 + IT_PETARMOR,//8 + IT_UNKNOWN2,//9 + IT_AMMO, //10 + IT_DELAYCONSUME,//11 + IT_CASH = 18, + IT_MAX }; @@ -184,556 +184,555 @@ enum item_types { typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state; struct quest { - int quest_id; - unsigned int time; - int count[MAX_QUEST_OBJECTIVES]; - quest_state state; + int quest_id; + unsigned int time; + int count[MAX_QUEST_OBJECTIVES]; + quest_state state; }; struct item { - int id; - short nameid; - short amount; - unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) - char identify; - char refine; - char attribute; - short card[MAX_SLOTS]; - unsigned int expire_time; - char favorite; + int id; + short nameid; + short amount; + unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) + char identify; + char refine; + char attribute; + short card[MAX_SLOTS]; + unsigned int expire_time; + char favorite; }; struct point { - unsigned short map; - short x,y; + unsigned short map; + short x,y; }; -enum e_skill_flag -{ - SKILL_FLAG_PERMANENT, - SKILL_FLAG_TEMPORARY, - SKILL_FLAG_PLAGIARIZED, - SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' - //... +enum e_skill_flag { + SKILL_FLAG_PERMANENT, + SKILL_FLAG_TEMPORARY, + SKILL_FLAG_PLAGIARIZED, + SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' + //... }; struct s_skill { - unsigned short id; - unsigned char lv; - unsigned char flag; // see enum e_skill_flag + unsigned short id; + unsigned char lv; + unsigned char flag; // see enum e_skill_flag }; struct global_reg { - char str[32]; - char value[256]; + char str[32]; + char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { - int account_id, char_id; - int reg_num; - struct global_reg reg[MAX_REG_NUM]; + int account_id, char_id; + int reg_num; + struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [Skotlex] struct status_change_data { - unsigned short type; //SC_type - long val1, val2, val3, val4, tick; //Remaining duration. + unsigned short type; //SC_type + long val1, val2, val3, val4, tick; //Remaining duration. }; struct storage_data { - int storage_amount; - struct item items[MAX_STORAGE]; + int storage_amount; + struct item items[MAX_STORAGE]; }; struct guild_storage { - int dirty; - int guild_id; - short storage_status; - short storage_amount; - struct item items[MAX_GUILD_STORAGE]; + int dirty; + int guild_id; + short storage_status; + short storage_amount; + struct item items[MAX_GUILD_STORAGE]; }; struct s_pet { - int account_id; - int char_id; - int pet_id; - short class_; - short level; - short egg_id;//pet egg id - short equip;//pet equip name_id - short intimate;//pet friendly - short hungry;//pet hungry - char name[NAME_LENGTH]; - char rename_flag; - char incuvate; -}; - -struct s_homunculus { //[orn] - char name[NAME_LENGTH]; - int hom_id; - int char_id; - short class_; - short prev_class; - int hp,max_hp,sp,max_sp; - unsigned int intimacy; //[orn] - short hunger; - struct s_skill hskill[MAX_HOMUNSKILL]; //albator - short skillpts; - short level; - unsigned int exp; - short rename_flag; - short vaporize; //albator - int str ; - int agi ; - int vit ; - int int_ ; - int dex ; - int luk ; + int account_id; + int char_id; + int pet_id; + short class_; + short level; + short egg_id;//pet egg id + short equip;//pet equip name_id + short intimate;//pet friendly + short hungry;//pet hungry + char name[NAME_LENGTH]; + char rename_flag; + char incuvate; +}; + +struct s_homunculus { //[orn] + char name[NAME_LENGTH]; + int hom_id; + int char_id; + short class_; + short prev_class; + int hp,max_hp,sp,max_sp; + unsigned int intimacy; //[orn] + short hunger; + struct s_skill hskill[MAX_HOMUNSKILL]; //albator + short skillpts; + short level; + unsigned int exp; + short rename_flag; + short vaporize; //albator + int str ; + int agi ; + int vit ; + int int_ ; + int dex ; + int luk ; }; struct s_mercenary { - int mercenary_id; - int char_id; - short class_; - int hp, sp; - unsigned int kill_count; - unsigned int life_time; + int mercenary_id; + int char_id; + short class_; + int hp, sp; + unsigned int kill_count; + unsigned int life_time; }; struct s_elemental { - int elemental_id; - int char_id; - short class_; - int mode; - int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk; - int life_time; + int elemental_id; + int char_id; + short class_; + int mode; + int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk; + int life_time; }; struct s_friend { - int account_id; - int char_id; - char name[NAME_LENGTH]; + int account_id; + int char_id; + char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { - unsigned int id; - unsigned short lv; - unsigned char type; // 0: item, 1: skill + unsigned int id; + unsigned short lv; + unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { - int char_id; - int account_id; - int partner_id; - int father; - int mother; - int child; - - unsigned int base_exp,job_exp; - int zeny; - - short class_; - unsigned int status_point,skill_point; - int hp,max_hp,sp,max_sp; - unsigned int option; - short manner; - unsigned char karma; - short hair,hair_color,clothes_color; - int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; - int fame; - - // Mercenary Guilds Rank - int arch_faith, arch_calls; - int spear_faith, spear_calls; - int sword_faith, sword_calls; - - short weapon; // enum weapon_type - short shield; // view-id - short head_top,head_mid,head_bottom; - short robe; - - char name[NAME_LENGTH]; - unsigned int base_level,job_level; - short str,agi,vit,int_,dex,luk; - unsigned char slot,sex; - - uint32 mapip; - uint16 mapport; - - struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; - struct item inventory[MAX_INVENTORY],cart[MAX_CART]; - struct storage_data storage; - struct s_skill skill[MAX_SKILL]; - - struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] + int char_id; + int account_id; + int partner_id; + int father; + int mother; + int child; + + unsigned int base_exp,job_exp; + int zeny; + + short class_; + unsigned int status_point,skill_point; + int hp,max_hp,sp,max_sp; + unsigned int option; + short manner; + unsigned char karma; + short hair,hair_color,clothes_color; + int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; + int fame; + + // Mercenary Guilds Rank + int arch_faith, arch_calls; + int spear_faith, spear_calls; + int sword_faith, sword_calls; + + short weapon; // enum weapon_type + short shield; // view-id + short head_top,head_mid,head_bottom; + short robe; + + char name[NAME_LENGTH]; + unsigned int base_level,job_level; + short str,agi,vit,int_,dex,luk; + unsigned char slot,sex; + + uint32 mapip; + uint16 mapport; + + struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; + struct item inventory[MAX_INVENTORY],cart[MAX_CART]; + struct storage_data storage; + struct s_skill skill[MAX_SKILL]; + + struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] #ifdef HOTKEY_SAVING - struct hotkey hotkeys[MAX_HOTKEYS]; + struct hotkey hotkeys[MAX_HOTKEYS]; #endif - bool show_equip; - short rename; + bool show_equip; + short rename; - time_t delete_date; + time_t delete_date; }; typedef enum mail_status { - MAIL_NEW, - MAIL_UNREAD, - MAIL_READ, + MAIL_NEW, + MAIL_UNREAD, + MAIL_READ, } mail_status; struct mail_message { - int id; - int send_id; - char send_name[NAME_LENGTH]; - int dest_id; - char dest_name[NAME_LENGTH]; - char title[MAIL_TITLE_LENGTH]; - char body[MAIL_BODY_LENGTH]; + int id; + int send_id; + char send_name[NAME_LENGTH]; + int dest_id; + char dest_name[NAME_LENGTH]; + char title[MAIL_TITLE_LENGTH]; + char body[MAIL_BODY_LENGTH]; - mail_status status; - time_t timestamp; // marks when the message was sent + mail_status status; + time_t timestamp; // marks when the message was sent - int zeny; - struct item item; + int zeny; + struct item item; }; struct mail_data { - short amount; - bool full; - short unchecked, unread; - struct mail_message msg[MAIL_MAX_INBOX]; + short amount; + bool full; + short unchecked, unread; + struct mail_message msg[MAIL_MAX_INBOX]; }; struct auction_data { - unsigned int auction_id; - int seller_id; - char seller_name[NAME_LENGTH]; - int buyer_id; - char buyer_name[NAME_LENGTH]; - - struct item item; - // This data is required for searching, as itemdb is not read by char server - char item_name[ITEM_NAME_LENGTH]; - short type; - - unsigned short hours; - int price, buynow; - time_t timestamp; // auction's end time - int auction_end_timer; + unsigned int auction_id; + int seller_id; + char seller_name[NAME_LENGTH]; + int buyer_id; + char buyer_name[NAME_LENGTH]; + + struct item item; + // This data is required for searching, as itemdb is not read by char server + char item_name[ITEM_NAME_LENGTH]; + short type; + + unsigned short hours; + int price, buynow; + time_t timestamp; // auction's end time + int auction_end_timer; }; struct registry { - int global_num; - struct global_reg global[GLOBAL_REG_NUM]; - int account_num; - struct global_reg account[ACCOUNT_REG_NUM]; - int account2_num; - struct global_reg account2[ACCOUNT_REG2_NUM]; + int global_num; + struct global_reg global[GLOBAL_REG_NUM]; + int account_num; + struct global_reg account[ACCOUNT_REG_NUM]; + int account2_num; + struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct party_member { - int account_id; - int char_id; - char name[NAME_LENGTH]; - unsigned short class_; - unsigned short map; - unsigned short lv; - unsigned leader : 1, - online : 1; + int account_id; + int char_id; + char name[NAME_LENGTH]; + unsigned short class_; + unsigned short map; + unsigned short lv; + unsigned leader : 1, + online : 1; }; struct party { - int party_id; - char name[NAME_LENGTH]; - unsigned char count; //Count of online characters. - unsigned exp : 1, - item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. - struct party_member member[MAX_PARTY]; + int party_id; + char name[NAME_LENGTH]; + unsigned char count; //Count of online characters. + unsigned exp : 1, + item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. + struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { - int account_id, char_id; - short hair,hair_color,gender,class_,lv; - uint64 exp; - int exp_payper; - short online,position; - char name[NAME_LENGTH]; - struct map_session_data *sd; - unsigned char modified; + int account_id, char_id; + short hair,hair_color,gender,class_,lv; + uint64 exp; + int exp_payper; + short online,position; + char name[NAME_LENGTH]; + struct map_session_data *sd; + unsigned char modified; }; struct guild_position { - char name[NAME_LENGTH]; - int mode; - int exp_mode; - unsigned char modified; + char name[NAME_LENGTH]; + int mode; + int exp_mode; + unsigned char modified; }; struct guild_alliance { - int opposition; - int guild_id; - char name[NAME_LENGTH]; + int opposition; + int guild_id; + char name[NAME_LENGTH]; }; struct guild_expulsion { - char name[NAME_LENGTH]; - char mes[40]; - int account_id; + char name[NAME_LENGTH]; + char mes[40]; + int account_id; }; struct guild_skill { - int id,lv; + int id,lv; }; struct guild { - int guild_id; - short guild_lv, connect_member, max_member, average_lv; - uint64 exp; - unsigned int next_exp; - int skill_point; - char name[NAME_LENGTH],master[NAME_LENGTH]; - struct guild_member member[MAX_GUILD]; - struct guild_position position[MAX_GUILDPOSITION]; - char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; - int emblem_len,emblem_id; - char emblem_data[2048]; - struct guild_alliance alliance[MAX_GUILDALLIANCE]; - struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; - struct guild_skill skill[MAX_GUILDSKILL]; - - unsigned short save_flag; // for TXT saving + int guild_id; + short guild_lv, connect_member, max_member, average_lv; + uint64 exp; + unsigned int next_exp; + int skill_point; + char name[NAME_LENGTH],master[NAME_LENGTH]; + struct guild_member member[MAX_GUILD]; + struct guild_position position[MAX_GUILDPOSITION]; + char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; + int emblem_len,emblem_id; + char emblem_data[2048]; + struct guild_alliance alliance[MAX_GUILDALLIANCE]; + struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; + struct guild_skill skill[MAX_GUILDSKILL]; + + unsigned short save_flag; // for TXT saving }; struct guild_castle { - int castle_id; - int mapindex; - char castle_name[NAME_LENGTH]; - char castle_event[NAME_LENGTH]; - int guild_id; - int economy; - int defense; - int triggerE; - int triggerD; - int nextTime; - int payTime; - int createTime; - int visibleC; - struct { - unsigned visible : 1; - int id; // object id - } guardian[MAX_GUARDIANS]; - int* temp_guardians; // ids of temporary guardians (mobs) - int temp_guardians_max; + int castle_id; + int mapindex; + char castle_name[NAME_LENGTH]; + char castle_event[NAME_LENGTH]; + int guild_id; + int economy; + int defense; + int triggerE; + int triggerD; + int nextTime; + int payTime; + int createTime; + int visibleC; + struct { + unsigned visible : 1; + int id; // object id + } guardian[MAX_GUARDIANS]; + int *temp_guardians; // ids of temporary guardians (mobs) + int temp_guardians_max; }; struct fame_list { - int id; - int fame; - char name[NAME_LENGTH]; + int id; + int fame; + char name[NAME_LENGTH]; }; -enum { //Change Guild Infos - GBI_EXP =1, // Guild Experience (EXP) - GBI_GUILDLV, // Guild level - GBI_SKILLPOINT, // Guild skillpoints - GBI_SKILLLV, // Guild skilllv ?? seem unused +enum { //Change Guild Infos + GBI_EXP =1, // Guild Experience (EXP) + GBI_GUILDLV, // Guild level + GBI_SKILLPOINT, // Guild skillpoints + GBI_SKILLLV, // Guild skilllv ?? seem unused }; enum { //Change Member Infos - GMI_POSITION =0, - GMI_EXP, - GMI_HAIR, - GMI_HAIR_COLOR, - GMI_GENDER, - GMI_CLASS, - GMI_LEVEL, + GMI_POSITION =0, + GMI_EXP, + GMI_HAIR, + GMI_HAIR_COLOR, + GMI_GENDER, + GMI_CLASS, + GMI_LEVEL, }; enum { - GD_SKILLBASE=10000, - GD_APPROVAL=10000, - GD_KAFRACONTRACT=10001, - GD_GUARDRESEARCH=10002, - GD_GUARDUP=10003, - GD_EXTENSION=10004, - GD_GLORYGUILD=10005, - GD_LEADERSHIP=10006, - GD_GLORYWOUNDS=10007, - GD_SOULCOLD=10008, - GD_HAWKEYES=10009, - GD_BATTLEORDER=10010, - GD_REGENERATION=10011, - GD_RESTORE=10012, - GD_EMERGENCYCALL=10013, - GD_DEVELOPMENT=10014, - GD_MAX, + GD_SKILLBASE=10000, + GD_APPROVAL=10000, + GD_KAFRACONTRACT=10001, + GD_GUARDRESEARCH=10002, + GD_GUARDUP=10003, + GD_EXTENSION=10004, + GD_GLORYGUILD=10005, + GD_LEADERSHIP=10006, + GD_GLORYWOUNDS=10007, + GD_SOULCOLD=10008, + GD_HAWKEYES=10009, + GD_BATTLEORDER=10010, + GD_REGENERATION=10011, + GD_RESTORE=10012, + GD_EMERGENCYCALL=10013, + GD_DEVELOPMENT=10014, + GD_MAX, }; //These mark the ID of the jobs, as expected by the client. [Skotlex] enum { - JOB_NOVICE, - JOB_SWORDMAN, - JOB_MAGE, - JOB_ARCHER, - JOB_ACOLYTE, - JOB_MERCHANT, - JOB_THIEF, - JOB_KNIGHT, - JOB_PRIEST, - JOB_WIZARD, - JOB_BLACKSMITH, - JOB_HUNTER, - JOB_ASSASSIN, - JOB_KNIGHT2, - JOB_CRUSADER, - JOB_MONK, - JOB_SAGE, - JOB_ROGUE, - JOB_ALCHEMIST, - JOB_BARD, - JOB_DANCER, - JOB_CRUSADER2, - JOB_WEDDING, - JOB_SUPER_NOVICE, - JOB_GUNSLINGER, - JOB_NINJA, - JOB_XMAS, - JOB_SUMMER, - JOB_MAX_BASIC, - - JOB_NOVICE_HIGH = 4001, - JOB_SWORDMAN_HIGH, - JOB_MAGE_HIGH, - JOB_ARCHER_HIGH, - JOB_ACOLYTE_HIGH, - JOB_MERCHANT_HIGH, - JOB_THIEF_HIGH, - JOB_LORD_KNIGHT, - JOB_HIGH_PRIEST, - JOB_HIGH_WIZARD, - JOB_WHITESMITH, - JOB_SNIPER, - JOB_ASSASSIN_CROSS, - JOB_LORD_KNIGHT2, - JOB_PALADIN, - JOB_CHAMPION, - JOB_PROFESSOR, - JOB_STALKER, - JOB_CREATOR, - JOB_CLOWN, - JOB_GYPSY, - JOB_PALADIN2, - - JOB_BABY, - JOB_BABY_SWORDMAN, - JOB_BABY_MAGE, - JOB_BABY_ARCHER, - JOB_BABY_ACOLYTE, - JOB_BABY_MERCHANT, - JOB_BABY_THIEF, - JOB_BABY_KNIGHT, - JOB_BABY_PRIEST, - JOB_BABY_WIZARD, - JOB_BABY_BLACKSMITH, - JOB_BABY_HUNTER, - JOB_BABY_ASSASSIN, - JOB_BABY_KNIGHT2, - JOB_BABY_CRUSADER, - JOB_BABY_MONK, - JOB_BABY_SAGE, - JOB_BABY_ROGUE, - JOB_BABY_ALCHEMIST, - JOB_BABY_BARD, - JOB_BABY_DANCER, - JOB_BABY_CRUSADER2, - JOB_SUPER_BABY, - - JOB_TAEKWON, - JOB_STAR_GLADIATOR, - JOB_STAR_GLADIATOR2, - JOB_SOUL_LINKER, - - JOB_GANGSI, - JOB_DEATH_KNIGHT, - JOB_DARK_COLLECTOR, - - JOB_RUNE_KNIGHT = 4054, - JOB_WARLOCK, - JOB_RANGER, - JOB_ARCH_BISHOP, - JOB_MECHANIC, - JOB_GUILLOTINE_CROSS, - - JOB_RUNE_KNIGHT_T, - JOB_WARLOCK_T, - JOB_RANGER_T, - JOB_ARCH_BISHOP_T, - JOB_MECHANIC_T, - JOB_GUILLOTINE_CROSS_T, - - JOB_ROYAL_GUARD, - JOB_SORCERER, - JOB_MINSTREL, - JOB_WANDERER, - JOB_SURA, - JOB_GENETIC, - JOB_SHADOW_CHASER, - - JOB_ROYAL_GUARD_T, - JOB_SORCERER_T, - JOB_MINSTREL_T, - JOB_WANDERER_T, - JOB_SURA_T, - JOB_GENETIC_T, - JOB_SHADOW_CHASER_T, - - JOB_RUNE_KNIGHT2, - JOB_RUNE_KNIGHT_T2, - JOB_ROYAL_GUARD2, - JOB_ROYAL_GUARD_T2, - JOB_RANGER2, - JOB_RANGER_T2, - JOB_MECHANIC2, - JOB_MECHANIC_T2, - - JOB_BABY_RUNE = 4096, - JOB_BABY_WARLOCK, - JOB_BABY_RANGER, - JOB_BABY_BISHOP, - JOB_BABY_MECHANIC, - JOB_BABY_CROSS, - - JOB_BABY_GUARD, - JOB_BABY_SORCERER, - JOB_BABY_MINSTREL, - JOB_BABY_WANDERER, - JOB_BABY_SURA, - JOB_BABY_GENETIC, - JOB_BABY_CHASER, - - JOB_BABY_RUNE2, - JOB_BABY_GUARD2, - JOB_BABY_RANGER2, - JOB_BABY_MECHANIC2, - - JOB_SUPER_NOVICE_E = 4190, - JOB_SUPER_BABY_E, - - JOB_KAGEROU = 4211, - JOB_OBORO, - - JOB_MAX, + JOB_NOVICE, + JOB_SWORDMAN, + JOB_MAGE, + JOB_ARCHER, + JOB_ACOLYTE, + JOB_MERCHANT, + JOB_THIEF, + JOB_KNIGHT, + JOB_PRIEST, + JOB_WIZARD, + JOB_BLACKSMITH, + JOB_HUNTER, + JOB_ASSASSIN, + JOB_KNIGHT2, + JOB_CRUSADER, + JOB_MONK, + JOB_SAGE, + JOB_ROGUE, + JOB_ALCHEMIST, + JOB_BARD, + JOB_DANCER, + JOB_CRUSADER2, + JOB_WEDDING, + JOB_SUPER_NOVICE, + JOB_GUNSLINGER, + JOB_NINJA, + JOB_XMAS, + JOB_SUMMER, + JOB_MAX_BASIC, + + JOB_NOVICE_HIGH = 4001, + JOB_SWORDMAN_HIGH, + JOB_MAGE_HIGH, + JOB_ARCHER_HIGH, + JOB_ACOLYTE_HIGH, + JOB_MERCHANT_HIGH, + JOB_THIEF_HIGH, + JOB_LORD_KNIGHT, + JOB_HIGH_PRIEST, + JOB_HIGH_WIZARD, + JOB_WHITESMITH, + JOB_SNIPER, + JOB_ASSASSIN_CROSS, + JOB_LORD_KNIGHT2, + JOB_PALADIN, + JOB_CHAMPION, + JOB_PROFESSOR, + JOB_STALKER, + JOB_CREATOR, + JOB_CLOWN, + JOB_GYPSY, + JOB_PALADIN2, + + JOB_BABY, + JOB_BABY_SWORDMAN, + JOB_BABY_MAGE, + JOB_BABY_ARCHER, + JOB_BABY_ACOLYTE, + JOB_BABY_MERCHANT, + JOB_BABY_THIEF, + JOB_BABY_KNIGHT, + JOB_BABY_PRIEST, + JOB_BABY_WIZARD, + JOB_BABY_BLACKSMITH, + JOB_BABY_HUNTER, + JOB_BABY_ASSASSIN, + JOB_BABY_KNIGHT2, + JOB_BABY_CRUSADER, + JOB_BABY_MONK, + JOB_BABY_SAGE, + JOB_BABY_ROGUE, + JOB_BABY_ALCHEMIST, + JOB_BABY_BARD, + JOB_BABY_DANCER, + JOB_BABY_CRUSADER2, + JOB_SUPER_BABY, + + JOB_TAEKWON, + JOB_STAR_GLADIATOR, + JOB_STAR_GLADIATOR2, + JOB_SOUL_LINKER, + + JOB_GANGSI, + JOB_DEATH_KNIGHT, + JOB_DARK_COLLECTOR, + + JOB_RUNE_KNIGHT = 4054, + JOB_WARLOCK, + JOB_RANGER, + JOB_ARCH_BISHOP, + JOB_MECHANIC, + JOB_GUILLOTINE_CROSS, + + JOB_RUNE_KNIGHT_T, + JOB_WARLOCK_T, + JOB_RANGER_T, + JOB_ARCH_BISHOP_T, + JOB_MECHANIC_T, + JOB_GUILLOTINE_CROSS_T, + + JOB_ROYAL_GUARD, + JOB_SORCERER, + JOB_MINSTREL, + JOB_WANDERER, + JOB_SURA, + JOB_GENETIC, + JOB_SHADOW_CHASER, + + JOB_ROYAL_GUARD_T, + JOB_SORCERER_T, + JOB_MINSTREL_T, + JOB_WANDERER_T, + JOB_SURA_T, + JOB_GENETIC_T, + JOB_SHADOW_CHASER_T, + + JOB_RUNE_KNIGHT2, + JOB_RUNE_KNIGHT_T2, + JOB_ROYAL_GUARD2, + JOB_ROYAL_GUARD_T2, + JOB_RANGER2, + JOB_RANGER_T2, + JOB_MECHANIC2, + JOB_MECHANIC_T2, + + JOB_BABY_RUNE = 4096, + JOB_BABY_WARLOCK, + JOB_BABY_RANGER, + JOB_BABY_BISHOP, + JOB_BABY_MECHANIC, + JOB_BABY_CROSS, + + JOB_BABY_GUARD, + JOB_BABY_SORCERER, + JOB_BABY_MINSTREL, + JOB_BABY_WANDERER, + JOB_BABY_SURA, + JOB_BABY_GENETIC, + JOB_BABY_CHASER, + + JOB_BABY_RUNE2, + JOB_BABY_GUARD2, + JOB_BABY_RANGER2, + JOB_BABY_MECHANIC2, + + JOB_SUPER_NOVICE_E = 4190, + JOB_SUPER_BABY_E, + + JOB_KAGEROU = 4211, + JOB_OBORO, + + JOB_MAX, }; enum { - SEX_FEMALE = 0, - SEX_MALE, - SEX_SERVER + SEX_FEMALE = 0, + SEX_MALE, + SEX_SERVER }; // sanity checks... |