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author | Smokexyz <sagunkho@hotmail.com> | 2017-04-28 05:57:39 +0800 |
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committer | Smokexyz <sagunkho@hotmail.com> | 2017-05-22 17:55:49 +0800 |
commit | e8affc41f106503b530abaa7faa20d6e63b727b8 (patch) | |
tree | 4e4418da2e850e9ae89f357d8b396da5ec739ac4 /src/common/mmo.h | |
parent | 109661e3d5fb4cc6ddde9b32f8c99012c8d17bce (diff) | |
download | hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.gz hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.bz2 hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.tar.xz hercules-e8affc41f106503b530abaa7faa20d6e63b727b8.zip |
Add storage_data reception, parsing and sending to/from the map-server.
Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r-- | src/common/mmo.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index b3069b27c..204e70dd1 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -23,6 +23,7 @@ #include "config/core.h" #include "common/cbasetypes.h" +#include "common/db.h" // VECTORS // server->client protocol version // 0 - pre-? @@ -479,8 +480,10 @@ struct status_change_data { }; struct storage_data { - int storage_amount; - struct item items[MAX_STORAGE]; + bool save; ///< save flag. + bool received; ///< received flag. + int aggregate; ///< total item count. + VECTOR_DECL(struct item) item; ///< item vector. }; struct guild_storage { @@ -616,7 +619,6 @@ struct mmo_charstatus { struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; - struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] |