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authorIbrahim Hossam <ibrahem.h.basyone@gmail.com>2014-04-08 20:40:12 +0200
committerIbrahim Hossam <ibrahem.h.basyone@gmail.com>2014-04-18 09:58:42 +0200
commitdd49dbc3e8d2033c0dddc80f1d5b3c8e6710a419 (patch)
tree219025c6ac65f2cf72798a45c926507633f3446f /src/common/mmo.h
parent47680829048288376aec23102b9660f36f4463ee (diff)
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Rewritten NSI_UNIQUE_ID system to get rid of the cross-database interreg dependency
- Removes the need for map-server to access the interreg table to store the last used ID. - Login, char and map databases can now be hosted separately. - Note: the unique_id structure has changed, and it now contains the generator character ID in its upper 32 bits. - Now NSI_UNIQUE_ID System is enabled always Special thanks to Haruna.
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 019472acb..0dd8d0f09 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -435,6 +435,8 @@ struct mmo_charstatus {
unsigned short mod_exp,mod_drop,mod_death;
unsigned char font;
+
+ uint32 uniqueitem_counter;
};
typedef enum mail_status {