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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-28 15:21:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-28 15:21:24 +0000
commita30098328dd23029f3385d8e8f74bac626850dbe (patch)
tree738740e0a59e10a5aa8d148d58336bad0a3410ca /src/char_sql
parentcd0f08fb90955fc34546b321d7d8894defcbc7cc (diff)
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- Added a check to prevent trades from being commited if either character is in final-save state.
- Checked and cleaned up the online_check code in the char-server. Further connections to the char-server are rejected when the account already has a connection (previously this would happen only if there was already another character IN game, not just waiting on the char-select screen). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9934 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql')
-rw-r--r--src/char_sql/char.c171
1 files changed, 79 insertions, 92 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index 481b9a34e..c6a8e606e 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -180,6 +180,7 @@ int console = 0;
struct online_char_data {
int account_id;
int char_id;
+ int fd;
short server;
unsigned waiting_disconnect :1;
};
@@ -204,6 +205,7 @@ static void * create_online_char_data(DBKey key, va_list args) {
character->account_id = key.i;
character->char_id = -1;
character->server = -1;
+ character->fd = -1;
return character;
}
@@ -1787,6 +1789,53 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
return 0;
}
+static void char_auth_ok(int fd, struct char_session_data *sd)
+{
+ struct online_char_data* character;
+ if (max_connect_user && count_users() >= max_connect_user &&
+ isGM(sd->account_id) < gm_allow_level) {
+ // refuse connection (over populated)
+ WFIFOW(fd,0) = 0x6c;
+ WFIFOW(fd,2) = 0;
+ WFIFOSET(fd,3);
+ return;
+ }
+
+ if (online_check && (character = idb_get(online_char_db, sd->account_id)))
+ { // check if character is not online already. [Skotlex]
+ if (character->server > -1)
+ { //Character already online. KICK KICK KICK
+ mapif_disconnectplayer(server_fd[character->server],
+ character->account_id, character->char_id, 2);
+ if (!character->waiting_disconnect)
+ add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
+ character->waiting_disconnect = 1;
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 8;
+ WFIFOSET(fd,3);
+ return;
+ }
+ if (character->fd >= 0 && character->fd != fd)
+ { //There's already a connection from this account that hasn't picked a char yet.
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 8;
+ WFIFOSET(fd,3);
+ return;
+ }
+ character->fd = fd;
+ }
+ if (login_fd > 0) {
+ // request to login-server to obtain e-mail/time limit
+ WFIFOHEAD(login_fd, 6);
+ WFIFOW(login_fd,0) = 0x2716;
+ WFIFOL(login_fd,2) = sd->account_id;
+ WFIFOSET(login_fd,6);
+ }
+ // send characters to player
+ mmo_char_send006b(fd, sd);
+}
+
+
int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
int parse_tologin(int fd) {
@@ -1845,34 +1894,23 @@ int parse_tologin(int fd) {
case 0x2713:
if(RFIFOREST(fd)<51)
return 0;
- for(i = 0; i < fd_max; i++) {
- if (session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2)) {
+
+ for(i = 0; i < fd_max && !(
+ session[i] &&
+ (sd = (struct char_session_data*)session[i]->session_data) &&
+ sd->account_id == RFIFOL(fd,2))
+ ; i++);
+
+ if (i < fd_max) {
+ if (RFIFOB(fd,6) != 0) {
WFIFOHEAD(i,3);
- if (RFIFOB(fd,6) != 0) {
- WFIFOW(i,0) = 0x6c;
- WFIFOB(i,2) = 0x42;
- WFIFOSET(i,3);
- } else if (max_connect_user == 0 || count_users() < max_connect_user) {
-// if (max_connect_user == 0)
-// printf("max_connect_user (unlimited) -> accepted.\n");
-// else
-// printf("count_users(): %d < max_connect_user (%d) -> accepted.\n", count_users(), max_connect_user);
- sd->connect_until_time = (time_t)RFIFOL(fd,47);
- memcpy(sd->email, RFIFOP(fd, 7), 40);
- // send characters to player
- mmo_char_send006b(i, sd);
- } else if(isGM(sd->account_id) >= gm_allow_level) {
- sd->connect_until_time = (time_t)RFIFOL(fd,47);
- memcpy(sd->email, RFIFOP(fd, 7), 40);
- // send characters to player
- mmo_char_send006b(i, sd);
- } else {
- // refuse connection: too much online players
-// printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
- WFIFOW(i,0) = 0x6c;
- WFIFOW(i,2) = 0;
- WFIFOSET(i,3);
- }
+ WFIFOW(i,0) = 0x6c;
+ WFIFOB(i,2) = 0x42;
+ WFIFOSET(i,3);
+ } else {
+ sd->connect_until_time = (time_t)RFIFOL(fd,47);
+ memcpy(sd->email, RFIFOP(fd, 7), 40);
+ char_auth_ok(i, sd);
}
}
RFIFOSKIP(fd,51);
@@ -3136,6 +3174,8 @@ int parse_char(int fd) {
struct online_char_data* data = idb_get(online_char_db, sd->account_id);
if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(99,sd->account_id);
+ if (data && data->fd == fd)
+ data->fd = -1;
}
do_close(fd);
return 0;
@@ -3190,74 +3230,21 @@ int parse_char(int fd) {
WFIFOL(fd, 0) = RFIFOL(fd, 2);
WFIFOSET(fd, 4);
- for(i = 0; i < AUTH_FIFO_SIZE; i++) {
- if (auth_fifo[i].account_id == sd->account_id &&
- auth_fifo[i].login_id1 == sd->login_id1 &&
+ for(i = 0;
+ i < AUTH_FIFO_SIZE && !(
+ auth_fifo[i].account_id == sd->account_id &&
+ auth_fifo[i].login_id1 == sd->login_id1 &&
#if CMP_AUTHFIFO_LOGIN2 != 0
- auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18
+ auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18
#endif
- (!check_ip_flag || auth_fifo[i].ip == session[fd]->client_addr.sin_addr.s_addr) &&
- auth_fifo[i].delflag == 2) {
+ (!check_ip_flag || auth_fifo[i].ip == session[fd]->client_addr.sin_addr.s_addr) &&
+ auth_fifo[i].delflag == 2)
+ ; i++);
+
+ if (i < AUTH_FIFO_SIZE) {
auth_fifo[i].delflag = 1;
-
- if (online_check)
- { // check if character is not online already. [Skotlex]
- struct online_char_data* character;
- character = idb_get(online_char_db, sd->account_id);
-
- if (character)
- {
- if (character->server > -1)
- { //Character already online. KICK KICK KICK
- mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
- if (!character->waiting_disconnect)
- add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
- character->waiting_disconnect = 1;
- /* Not a good idea because this would trigger when you do a char-change from the map server! [Skotlex]
- } else { //Kick from char server.
- struct char_session_data *tsd;
- int i;
- for(i = 0; i < fd_max; i++) {
- if (session[i] && i != fd && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == sd->account_id)
- {
- WFIFOW(i,0) = 0x81;
- WFIFOB(i,2) = 2;
- WFIFOSET(i,3);
- break;
- }
- if (i == fd_max) //Shouldn't happen, but just in case.
- set_char_offline(99, sd->account_id);
- }
- */
- WFIFOW(fd,0) = 0x81;
- WFIFOB(fd,2) = 8;
- WFIFOSET(fd,3);
- break;
- }
- }
- }
-
- if (max_connect_user == 0 || count_users() < max_connect_user) {
- if (login_fd > 0) { // don't send request if no login-server
- // request to login-server to obtain e-mail/time limit
- WFIFOHEAD(login_fd, 6);
- WFIFOW(login_fd,0) = 0x2716;
- WFIFOL(login_fd,2) = sd->account_id;
- WFIFOSET(login_fd,6);
- }
- // send characters to player
- mmo_char_send006b(fd, sd);
- } else {
- // refuse connection (over populated)
- WFIFOW(fd,0) = 0x6c;
- WFIFOW(fd,2) = 0;
- WFIFOSET(fd,3);
- }
-// printf("connection request> set delflag 1(o:2)- account_id:%d/login_id1:%d(fifo_id:%d)\n", sd->account_id, sd->login_id1, i);
- break;
- }
- }
- if (i == AUTH_FIFO_SIZE) {
+ char_auth_ok(fd, sd);
+ } else {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,19);
WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account