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author | codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-24 22:23:26 +0000 |
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committer | codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-24 22:23:26 +0000 |
commit | 2147c872e095f32b81433fbdd54a98763180d5ee (patch) | |
tree | c9a1d4b5b90863c02028cf69245b71bc707e0f4c /src/char_sql | |
parent | 2922c80db2d0235846aa05c450b68e01401131c0 (diff) | |
download | hercules-2147c872e095f32b81433fbdd54a98763180d5ee.tar.gz hercules-2147c872e095f32b81433fbdd54a98763180d5ee.tar.bz2 hercules-2147c872e095f32b81433fbdd54a98763180d5ee.tar.xz hercules-2147c872e095f32b81433fbdd54a98763180d5ee.zip |
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@350 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql')
-rw-r--r-- | src/char_sql/int_guild.c | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 8c6a4cea6..4f6c88a70 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -681,7 +681,18 @@ int guild_nextexp(int level) } // ギルドスキルがあるか確認 -int guild_checkskill(struct guild *g,int id){ return g->skill[id-10000].lv; } +int guild_checkskill(struct guild *g,int id) { + + int idx = id - GD_SKILLBASE; + + + if(idx < 0 || idx >= MAX_GUILDSKILL) + + return 0; + + return g->skill[idx].lv; + +} // ギルドの情報の再計算 int guild_calcinfo(struct guild *g) @@ -691,7 +702,7 @@ int guild_calcinfo(struct guild *g) // スキルIDの設定 for(i=0;i<MAX_GUILDSKILL;i++) - g->skill[i].id=i+10000; + g->skill[i].id=i+GD_SKILLBASE; // ギルドレベル if(g->guild_lv<=0) g->guild_lv=1; @@ -709,7 +720,7 @@ int guild_calcinfo(struct guild *g) g->next_exp = guild_nextexp(g->guild_lv); // メンバ上限(ギルド拡張適用) - g->max_member=16+guild_checkskill(g,10004)*2; // Updated max_members [PoW] + g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 2; // Updated max_members [PoW] // 平均レベルとオンライン人数 g->average_lv=0; @@ -1047,7 +1058,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member g->average_lv=master->lv; g->castle_id=-1; for(i=0;i<MAX_GUILDSKILL;i++) - g->skill[i].id=i+10000; + g->skill[i].id=i + GD_SKILLBASE; // Save to sql printf("Create initialize OK!\n"); @@ -1381,11 +1392,11 @@ int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id) { // Could make some improvement in speed, because only change guild_position struct guild *g=guild_pt; - int idx=skill_num-10000; + int idx = skill_num - GD_SKILLBASE; inter_guild_fromsql(guild_id,g); - if(g==NULL || skill_num<10000) + if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) return 0; //printf("GuildSkillUp\n"); |