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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-12 14:18:46 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-12 14:18:46 +0000 |
commit | 60c87ef817465b9f65985141a4a1047a236688ae (patch) | |
tree | a4d6d4ba5ac111bcfe04e77e56db1244fc78cda0 /src/char_sql | |
parent | ed87621c65d7c13ddd4993101a5b7c2287b6609e (diff) | |
download | hercules-60c87ef817465b9f65985141a4a1047a236688ae.tar.gz hercules-60c87ef817465b9f65985141a4a1047a236688ae.tar.bz2 hercules-60c87ef817465b9f65985141a4a1047a236688ae.tar.xz hercules-60c87ef817465b9f65985141a4a1047a236688ae.zip |
Some more tweaks to the guild code
- unrolling of foreach()/_sub() pairs using db iterators
- usage of ARR_FIND instead of for()/break;
- old function header adjustment
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11896 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql')
-rw-r--r-- | src/char_sql/int_guild.c | 253 |
1 files changed, 124 insertions, 129 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 3ac50e56c..e148532de 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -40,48 +40,54 @@ static unsigned int guild_exp[100]; int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); int mapif_guild_broken(int guild_id,int flag); -bool guild_check_empty(struct guild *g); +static bool guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); int mapif_guild_info(int fd,struct guild *g); int guild_break_sub(int key,void *data,va_list ap); int inter_guild_tosql(struct guild *g,int flag); -static int guild_save(DBKey key, void *data, va_list ap) { - struct guild *g = (struct guild*) data; - int *last_id = va_arg(ap, int *); - int *state = va_arg(ap, int *); - - if ((*state) == 0 && g->guild_id == (*last_id)) - (*state)++; //Save next guild in the list. - else if (g->save_flag&GS_MASK && (*state) == 1) { - inter_guild_tosql(g, g->save_flag&GS_MASK); - g->save_flag &= ~GS_MASK; - - //Some guild saved. - (*last_id) = g->guild_id; - (*state)++; - } - - if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal. - if (save_log) - ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); - db_remove(guild_db_, key); - } - return 0; -} - -static int guild_save_timer(int tid, unsigned int tick, int id, int data) { +static int guild_save_timer(int tid, unsigned int tick, int id, int data) +{ static int last_id = 0; //To know in which guild we were. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. - if (!last_id) //Save the first guild in the list. + DBIterator* iter; + DBKey key; + struct guild* g; + + if( last_id == 0 ) //Save the first guild in the list. state = 1; - guild_db_->foreach(guild_db_, guild_save, &last_id, &state); - if (state != 2) //Reached the end of the guild db without saving. + + iter = guild_db_->iterator(guild_db_); + for( g = iter->first(iter,&key); iter->exists(iter); g = iter->next(iter,&key) ) + { + if( state == 0 && g->guild_id == last_id ) + state++; //Save next guild in the list. + else + if( state == 1 && g->save_flag&GS_MASK ) + { + inter_guild_tosql(g, g->save_flag&GS_MASK); + g->save_flag &= ~GS_MASK; + + //Some guild saved. + last_id = g->guild_id; + state++; + } + + if( g->save_flag == GS_REMOVE ) + {// Nothing to save, guild is ready for removal. + if (save_log) + ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); + db_remove(guild_db_, key); + } + } + iter->destroy(iter); + + if( state != 2 ) //Reached the end of the guild db without saving. last_id = 0; //Reset guild saved, return to beginning. state = guild_db_->size(guild_db_); - if (state < 1) state = 1; //Calculate the time slot for the next save. + if( state < 1 ) state = 1; //Calculate the time slot for the next save. add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); return 0; } @@ -95,6 +101,7 @@ int inter_guild_removemember_tosql(int account_id, int char_id) return 0; } #endif //TXT_SQL_CONVERT + // Save guild into sql int inter_guild_tosql(struct guild *g,int flag) { @@ -543,9 +550,10 @@ struct guild * inter_guild_fromsql(int guild_id) return g; } - #endif //TXT_SQL_CONVERT -int inter_guildcastle_tosql(struct guild_castle *gc){ + +int inter_guildcastle_tosql(struct guild_castle *gc) +{ // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) if (gc==NULL) return 0; @@ -570,8 +578,8 @@ ShowDebug("Save guild_castle (%d)\n", gc->castle_id); #endif //TXT_SQL_CONVERT return 0; } -#ifndef TXT_SQL_CONVERT +#ifndef TXT_SQL_CONVERT // Read guild_castle from sql int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) { @@ -676,8 +684,8 @@ int inter_guild_ReadEXP(void) } -int inter_guild_CharOnline(int char_id, int guild_id) { - +int inter_guild_CharOnline(int char_id, int guild_id) +{ struct guild *g; int i; @@ -716,21 +724,23 @@ int inter_guild_CharOnline(int char_id, int guild_id) { g->save_flag &= ~GS_REMOVE; //Set member online - for(i=0; i<g->max_member; i++) { - if (g->member[i].char_id == char_id) { - g->member[i].online = 1; - g->member[i].modified = GS_MEMBER_MODIFIED; - break; - } + ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = 1; + g->member[i].modified = GS_MEMBER_MODIFIED; } + return 1; } -int inter_guild_CharOffline(int char_id, int guild_id) { +int inter_guild_CharOffline(int char_id, int guild_id) +{ struct guild *g=NULL; - int online_count=0, i; + int online_count, i; - if (guild_id == -1) { + if (guild_id == -1) + { //Get guild_id from the database if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) { @@ -760,18 +770,20 @@ int inter_guild_CharOffline(int char_id, int guild_id) { return 0; //Set member offline - for(i=0; i<g->max_member; i++) { - if(g->member[i].char_id == char_id) - { - g->member[i].online = 0; - g->member[i].modified = GS_MEMBER_MODIFIED; - } - if(g->member[i].online && !online_count) - online_count++; + ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = 0; + g->member[i].modified = GS_MEMBER_MODIFIED; } + online_count = 0; + for( i = 0; i < g->max_member; i++ ) + if( g->member[i].online ) + online_count++; + // Remove guild from memory if no players online - if(online_count == 0) + if( online_count == 0 ) g->save_flag |= GS_REMOVE; return 1; @@ -795,7 +807,7 @@ static int guild_db_final(DBKey key, void *data, va_list ap) { struct guild *g = (struct guild*)data; if (g->save_flag&GS_MASK) { - inter_guild_tosql(g, g->save_flag&GS_MASK); + inter_guild_tosql(g, g->save_flag&GS_MASK); return 1; } return 0; @@ -859,8 +871,8 @@ unsigned int guild_nextexp(int level) return 0; } -int guild_checkskill(struct guild *g,int id) { - +int guild_checkskill(struct guild *g,int id) +{ int idx = id - GD_SKILLBASE; if(idx < 0 || idx >= MAX_GUILDSKILL) @@ -951,6 +963,7 @@ int mapif_guild_created(int fd,int account_id,struct guild *g) WFIFOSET(fd,10); return 0; } + // Guild not found int mapif_guild_noinfo(int fd,int guild_id) { @@ -1096,8 +1109,7 @@ int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) } // ACK guild alliance -int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2, - int flag,const char *name1,const char *name2) +int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { unsigned char buf[19+2*NAME_LENGTH]; WBUFW(buf, 0)=0x383d; @@ -1161,7 +1173,7 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid) return 0; } -int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit> +int mapif_guild_castle_dataload(int castle_id,int index,int value) { unsigned char buf[9]; WBUFW(buf, 0)=0x3840; @@ -1172,7 +1184,7 @@ int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit return 0; } -int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit> +int mapif_guild_castle_datasave(int castle_id,int index,int value) { unsigned char buf[9]; WBUFW(buf, 0)=0x3841; @@ -1188,7 +1200,7 @@ int mapif_guild_castle_alldataload(int fd) struct guild_castle s_gc; struct guild_castle* gc = &s_gc; int i; - int off; + int len; char* data; WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle)); @@ -1197,7 +1209,7 @@ int mapif_guild_castle_alldataload(int fd) "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) ) Sql_ShowDebug(sql_handle); - for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) + for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i ) { memset(gc, 0, sizeof(struct guild_castle)); @@ -1228,12 +1240,12 @@ int mapif_guild_castle_alldataload(int fd) Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data); Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data); - memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle)); - off += sizeof(struct guild_castle); + memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle)); + len += sizeof(struct guild_castle); } Sql_FreeResult(sql_handle); - WFIFOW(fd, 2) = off; - WFIFOSET(fd, off); + WFIFOW(fd, 2) = len; + WFIFOSET(fd, len); return 0; } @@ -1425,57 +1437,52 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in } // Change member info -int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, - int account_id,int char_id,int online,int lv,int class_) +int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_) { // Could speed up by manipulating only guild_member struct guild * g; - int i,alv,c; - int prev_count; + int i,sum,c; + int prev_count, prev_alv; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; + ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); + if( i < g->max_member ) + { + g->member[i].online = online; + g->member[i].lv = lv; + g->member[i].class_ = class_; + g->member[i].modified = GS_MEMBER_MODIFIED; + mapif_guild_memberinfoshort(g,i); + } + prev_count = g->connect_member; - g->connect_member=0; + prev_alv = g->average_lv; - for(i=0,alv=0,c=0;i<g->max_member;i++) + g->average_lv = 0; + g->connect_member = 0; + c = 0; + sum = 0; + + for( i = 0; i < g->max_member; i++ ) { - // Found the member - if(g->member[i].account_id==account_id && g->member[i].char_id==char_id) + if( g->member[i].account_id > 0 ) { - g->member[i].online=online; - g->member[i].lv=lv; - g->member[i].class_=class_; - g->member[i].modified = GS_MEMBER_MODIFIED; - mapif_guild_memberinfoshort(g,i); - } - if( g->member[i].account_id>0 ) - { - if (g->member[i].lv > 0) - { - alv+=g->member[i].lv; - c++; - } - else - { - ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); - } + sum += g->member[i].lv; + c++; } if( g->member[i].online ) g->connect_member++; } - if (c) + if( c ) // this check should always succeed... { - alv = alv/c; - if (g->connect_member != prev_count || g->average_lv != alv) - { - g->average_lv=alv; + g->average_lv = sum / c; + if( g->connect_member != prev_count || g->average_lv != prev_alv ) g->save_flag |= GS_CONNECT; - } - if (g->save_flag & GS_REMOVE) + if( g->save_flag & GS_REMOVE ) g->save_flag &= ~GS_REMOVE; } g->save_flag |= GS_MEMBER; //Update guild member data @@ -1568,8 +1575,7 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *da } // Modification of the guild -int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id, - int type,const char *data,int len) +int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len) { // Could make some improvement in speed, because only change guild_member int i; @@ -1725,15 +1731,13 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac { int i; char name[NAME_LENGTH]; - for(i=0;i<MAX_GUILDALLIANCE;i++) - if(g->alliance[i].guild_id == guild_id) - { - strcpy(name, g->alliance[i].name); - g->alliance[i].guild_id=0; - break; - } - if (i == MAX_GUILDALLIANCE) + + ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id ); + if( i == MAX_GUILDALLIANCE ) return -1; + + strcpy(name, g->alliance[i].name); + g->alliance[i].guild_id=0; mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); g->save_flag |= GS_ALLIANCE; @@ -1741,8 +1745,7 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac } // Alliance modification -int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, - int account_id1,int account_id2,int flag) +int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) { // Could speed up struct guild *g[2]; @@ -1761,14 +1764,9 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, // Remove alliance/opposition, in case of alliance, remove on both side for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) { - for(j=0;j<MAX_GUILDALLIANCE;j++) - { - if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK)) - { - g[i]->alliance[j].guild_id=0; - break; - } - } + ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) ); + if( j < MAX_GUILDALLIANCE ) + g[i]->alliance[j].guild_id = 0; } } else @@ -1777,16 +1775,13 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++) { // Search an empty slot - for(j=0;j<MAX_GUILDALLIANCE;j++) + ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); + if( j < MAX_GUILDALLIANCE ) { - if(g[i]->alliance[j].guild_id==0) - { - g[i]->alliance[j].guild_id=g[1-i]->guild_id; - memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); - // Set alliance type - g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; - break; - } + g[i]->alliance[j].guild_id=g[1-i]->guild_id; + memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); + // Set alliance type + g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; } } } @@ -1833,7 +1828,7 @@ int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *da return mapif_guild_emblem(g); } -int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit> +int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) { struct guild_castle gc; if (!inter_guildcastle_fromsql(castle_id, &gc)) { @@ -1873,7 +1868,7 @@ int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit } } -int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit> +int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) { struct guild_castle gc; if(!inter_guildcastle_fromsql(castle_id, &gc)) |