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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 13:40:10 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 13:40:10 +0000 |
commit | 9f0ff780a9b3de47895dfeb20417390d2bd9dc93 (patch) | |
tree | 37e1e12ba4067391518220b2e32433ef492dfb24 /src/char_sql/itemdb.h | |
parent | e56a9a9e52f9d9f7444e5a994ef16a587c474324 (diff) | |
download | hercules-9f0ff780a9b3de47895dfeb20417390d2bd9dc93.tar.gz hercules-9f0ff780a9b3de47895dfeb20417390d2bd9dc93.tar.bz2 hercules-9f0ff780a9b3de47895dfeb20417390d2bd9dc93.tar.xz hercules-9f0ff780a9b3de47895dfeb20417390d2bd9dc93.zip |
- Added a message to @clearweather stating when climate changes will dispel.
- Corrected @hidenpc saying that it's command name was "@npcoff"
- Updated itemdb reading on the char-sql server so that it reads both item_db and item_db2 files (totally untested yet as I can't compile SQL here x.x)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/itemdb.h')
-rw-r--r-- | src/char_sql/itemdb.h | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/src/char_sql/itemdb.h b/src/char_sql/itemdb.h index 350e42b2c..972df5385 100644 --- a/src/char_sql/itemdb.h +++ b/src/char_sql/itemdb.h @@ -5,25 +5,28 @@ #define _ITEMDB_H_
#include "mmo.h"
+//FIXME: Maybe it would be better to move this enum to mmo.h,
+//instead of having it twice on the map server and here? [Skotlex]
+enum {
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_MAX
+} item_types;
+
struct item_data {
int nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
- int value_buy,value_sell,value_notdc,value_notoc;
int type;
- int class_;
- int sex;
- int equip;
- int weight;
- int atk;
- int def;
- int range;
- int slot;
- int look;
- int elv;
- int wlv;
- char *use_script; // 回復とかも全部この中でやろうかなと
- char *equip_script; // 攻撃,防御の属性設定もこの中で可能かな?
- char available;
};
struct item_data* itemdb_search(int nameid);
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