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author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /src/char_sql/itemdb.h | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/itemdb.h')
-rw-r--r-- | src/char_sql/itemdb.h | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/char_sql/itemdb.h b/src/char_sql/itemdb.h index a7b534231..dea835e78 100644 --- a/src/char_sql/itemdb.h +++ b/src/char_sql/itemdb.h @@ -1,34 +1,34 @@ -#ifndef _ITEMDB_H_
-#define _ITEMDB_H_
-
-struct item_data {
- int nameid;
- char name[24],jname[24];
- int value_buy,value_sell,value_notdc,value_notoc;
- int type;
- int class;
- int sex;
- int equip;
- int weight;
- int atk;
- int def;
- int range;
- int slot;
- int look;
- int elv;
- int wlv;
- char *use_script; // 回復とかも全部この中でやろうかなと
- char *equip_script; // 攻撃,防御の属性設定もこの中で可能かな?
- char available;
-};
-
-struct item_data* itemdb_search(int nameid);
-#define itemdb_type(n) itemdb_search(n)->type
-
-int itemdb_isequip(int);
-int itemdb_isequip2(struct item_data *);
-
-void do_final_itemdb(void);
-int do_init_itemdb(void);
-
-#endif
+#ifndef _ITEMDB_H_ +#define _ITEMDB_H_ + +struct item_data { + int nameid; + char name[24],jname[24]; + int value_buy,value_sell,value_notdc,value_notoc; + int type; + int class; + int sex; + int equip; + int weight; + int atk; + int def; + int range; + int slot; + int look; + int elv; + int wlv; + char *use_script; // 回復とかも全部この中でやろうかなと + char *equip_script; // 攻撃,防御の属性設定もこの中で可能かな? + char available; +}; + +struct item_data* itemdb_search(int nameid); +#define itemdb_type(n) itemdb_search(n)->type + +int itemdb_isequip(int); +int itemdb_isequip2(struct item_data *); + +void do_final_itemdb(void); +int do_init_itemdb(void); + +#endif |