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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-09 03:51:18 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-09 03:51:18 +0000
commit400200948796c1fcd529b79a1026be4064c37b67 (patch)
tree92a0ae7b09c8b5b96e8e5d11bb3a47d8dc32c6de /src/char_sql/int_guild.c
parent43b44e59a86da8c2bc9103bb28ccf1cd9a86b104 (diff)
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- Modified guild exp to be an unsigned int rather than a signed one.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7059 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/int_guild.c')
-rw-r--r--src/char_sql/int_guild.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index 1849ba130..f0ee8be4d 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -24,7 +24,7 @@ static struct dbt *guild_db_;
struct guild_castle castles[MAX_GUILDCASTLE];
-static int guild_exp[100];
+static unsigned int guild_exp[100];
#define GS_BASIC 0x01
#define GS_MEMBER 0x02
@@ -134,7 +134,7 @@ int inter_guild_tosql(struct guild *g,int flag)
if (g->guild_id == -1) //Insert
sprintf(tmp_sql,"INSERT INTO `%s` "
"(`name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`,`char_id`) "
- "VALUES ('%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s', '%d')",
+ "VALUES ('%s', '%s', '%d', '%d', '%d', '%d', '%u', '%u', '%d', '%s', '%s', '%d', '%d', '%s', '%d')",
guild_db,t_name,jstrescapecpy(t_master,g->master),
g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,
jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data,
@@ -142,7 +142,7 @@ int inter_guild_tosql(struct guild *g,int flag)
else //Update
sprintf(tmp_sql,"UPDATE `%s` SET"
" `guild_id`=%d, `name`='%s', `master`='%s',`guild_lv`=%d, `connect_member`=%d,`max_member`=%d, "
- "`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d,`mes1`='%s',`mes2`='%s',"
+ "`average_lv`=%d,`exp`=%u,`next_exp`=%u,`skill_point`=%d,`mes1`='%s',`mes2`='%s',"
"`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',`char_id`=%d WHERE `guild_id`=%d",
guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master),
g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,
@@ -349,8 +349,8 @@ struct guild * inter_guild_fromsql(int guild_id)
else
g->max_member = atoi(sql_row[4]);
g->average_lv=atoi(sql_row[5]);
- g->exp=atoi(sql_row[6]);
- g->next_exp=atoi(sql_row[7]);
+ g->exp=(unsigned int)atof(sql_row[6]);
+ g->next_exp=(unsigned int)atof(sql_row[7]);
g->skill_point=atoi(sql_row[8]);
//There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex]
strncpy(g->mes1,sql_row[9],59);
@@ -391,7 +391,7 @@ struct guild * inter_guild_fromsql(int guild_id)
m->gender=atoi(sql_row[5]);
m->class_=atoi(sql_row[6]);
m->lv=atoi(sql_row[7]);
- m->exp=atoi(sql_row[8]);
+ m->exp=(unsigned int)atof(sql_row[8]);
m->exp_payper=atoi(sql_row[9]);
m->online=atoi(sql_row[10]);
if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW]
@@ -631,7 +631,7 @@ int inter_guild_ReadEXP(void)
while(fgets(line,256,fp) && i<100){
if(line[0]=='/' && line[1]=='/')
continue;
- guild_exp[i]=atoi(line);
+ guild_exp[i]=(unsigned int)atof(line);
i++;
}
fclose(fp);
@@ -793,7 +793,7 @@ int guild_check_empty(struct guild *g)
return 1;
}
-int guild_nextexp(int level)
+unsigned int guild_nextexp(int level)
{
if (level == 0)
return 1;
@@ -820,7 +820,8 @@ int guild_checkskill(struct guild *g,int id) {
// ギルドの情報の再計算
int guild_calcinfo(struct guild *g)
{
- int i,c,nextexp;
+ int i,c;
+ unsigned int nextexp;
struct guild before=*g;
// スキルIDの設定
@@ -1523,7 +1524,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
}
case GMI_EXP:
{ // EXP
- int exp,oldexp=g->member[i].exp;
+ unsigned int exp,oldexp=g->member[i].exp;
exp=g->member[i].exp=*((unsigned int *)data);
g->exp+=(exp-oldexp);
guild_calcinfo(g); // Lvアップ判断