diff options
author | L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-10-26 19:44:18 +0000 |
---|---|---|
committer | L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-10-26 19:44:18 +0000 |
commit | b6620108c8dc2b0e394462a7d32cc77a446dddee (patch) | |
tree | 15769dda2b1454cda132c9b2409237a63bc975b9 /src/char_sql/char.c | |
parent | 8c95a8ceb2891c898b80df3ce002351f5a89dd03 (diff) | |
download | hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.gz hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.bz2 hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.xz hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.zip |
* Implemented first version of rebalanced Rune Knight skills.
* Implemented the rebalancing of most Archbishop skills.
* As a result, merged r14979 from trunk. (act/notify packet update)
* Added pc_isUseitem_check_runeskill care of Meyrawr (blocks rune usage based on skill delay.)
* Added more status effects that do NOT save on log out. A whole slew of them.
* Now only level 11 Dec. AGI will take the new config settings into account.
* Fixed Level 11 Dec. AGI duration faux pas, where it was multiplying it by 100.
* Added script command: setdragon: See documentation for details.
* Added script command: successruneuse: Will return 0 or 1. Handles runestone backfire effects.
* Modified script command: produce, now accepts <item id> as a second parameter.
* Corrected message that is displayed when attempting to generate items when that item has a limit.
* GM Item commands will no longer display 'Item created' messages on failure.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14983 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/char.c')
-rw-r--r-- | src/char_sql/char.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 0654be60a..30800d95b 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -1626,7 +1626,7 @@ int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed; WBUFW(buf,52) = p->class_; WBUFW(buf,54) = p->hair; - WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!? + WBUFW(buf,56) = p->option&0x7E80020 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!? WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = min(p->skill_point, INT16_MAX); WBUFW(buf,62) = p->head_bottom; |