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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 04:24:45 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-01 04:24:45 +0000 |
commit | 34e32336184d870eb3682fb9ef539f5d69bcb65f (patch) | |
tree | a401823fbb8c5f9db65aedea9bf72a0eaae72902 /src/char_sql/char.c | |
parent | 0ed285a115bfd1bd844b04e3190398c2e1a9ab68 (diff) | |
download | hercules-34e32336184d870eb3682fb9ef539f5d69bcb65f.tar.gz hercules-34e32336184d870eb3682fb9ef539f5d69bcb65f.tar.bz2 hercules-34e32336184d870eb3682fb9ef539f5d69bcb65f.tar.xz hercules-34e32336184d870eb3682fb9ef539f5d69bcb65f.zip |
- Fixed the subnet 0 mask being reset to 0 when someone goes up on the fame rankings.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/char.c')
-rw-r--r-- | src/char_sql/char.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 1a0945695..4ab63f14c 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -2881,7 +2881,7 @@ int parse_frommap(int fd) { if (RFIFOREST(fd) < 12)
return 0;
{
- int id = RFIFOL(fd, 2);
+ int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10);
char pos = RFIFOB(fd, 11);
@@ -2917,7 +2917,7 @@ int parse_frommap(int fd) { }
// If the player's already in the list, remove the entry and shift the following ones 1 step up
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
- list[size].fame = 0; // At worst, the guy'll end up last (shouldn't happen if fame only goes up)
+ list[size-1].fame = 0; // At worst, the guy'll end up last (shouldn't happen if fame only goes up)
}
// Find the position where the player has to be inserted
@@ -2925,7 +2925,7 @@ int parse_frommap(int fd) { if(i>=size) break; //Out of ranking.
// When found someone with less or as much fame, insert just above
memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
- list[i].id = id;
+ list[i].id = cid;
list[i].fame = fame;
// Look for the player's name
char_loadName(list[i].id, list[i].name);
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