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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
commit | 1382b22cd68bf90f2adc4ae13187416982f9a12f (patch) | |
tree | 60602ab8f3578407bffbd1859603c3a586c52256 /src/char | |
parent | 78474fe9877675f3fc173f0b7e7235fd6c105067 (diff) | |
download | hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.gz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.bz2 hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.xz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.zip |
Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char')
-rw-r--r-- | src/char/int_guild.c | 133 |
1 files changed, 33 insertions, 100 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 7112666ce..1e47d9fb2 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -309,13 +309,11 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { int len; - len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris] + len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, - gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible, - gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, - gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp); + gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible); return 0; } @@ -324,77 +322,40 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc) // ギルド城データの文字列からの変換 int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) { - int tmp_int[26]; + int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC; + int guardian[8]; + int dummy; memset(gc, 0, sizeof(struct guild_castle)); - // new structure of guild castle - if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], - &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], - &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], - &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) { - gc->castle_id = tmp_int[0]; - gc->guild_id = tmp_int[1]; - gc->economy = tmp_int[2]; - gc->defense = tmp_int[3]; - gc->triggerE = tmp_int[4]; - gc->triggerD = tmp_int[5]; - gc->nextTime = tmp_int[6]; - gc->payTime = tmp_int[7]; - gc->createTime = tmp_int[8]; - gc->visibleC = tmp_int[9]; - gc->guardian[0].visible = tmp_int[10]; - gc->guardian[1].visible = tmp_int[11]; - gc->guardian[2].visible = tmp_int[12]; - gc->guardian[3].visible = tmp_int[13]; - gc->guardian[4].visible = tmp_int[14]; - gc->guardian[5].visible = tmp_int[15]; - gc->guardian[6].visible = tmp_int[16]; - gc->guardian[7].visible = tmp_int[17]; - gc->guardian[0].hp = tmp_int[18]; - gc->guardian[1].hp = tmp_int[19]; - gc->guardian[2].hp = tmp_int[20]; - gc->guardian[3].hp = tmp_int[21]; - gc->guardian[4].hp = tmp_int[22]; - gc->guardian[5].hp = tmp_int[23]; - gc->guardian[6].hp = tmp_int[24]; - gc->guardian[7].hp = tmp_int[25]; // end additions [Valaris] - // old structure of guild castle - } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], - &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], - &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) { - int i; - - gc->castle_id = tmp_int[0]; - gc->guild_id = tmp_int[1]; - gc->economy = tmp_int[2]; - gc->defense = tmp_int[3]; - gc->triggerE = tmp_int[4]; - gc->triggerD = tmp_int[5]; - gc->nextTime = tmp_int[6]; - gc->payTime = tmp_int[7]; - gc->createTime = tmp_int[8]; - gc->visibleC = tmp_int[9]; - gc->guardian[0].visible = tmp_int[10]; - gc->guardian[1].visible = tmp_int[11]; - gc->guardian[2].visible = tmp_int[12]; - gc->guardian[3].visible = tmp_int[13]; - gc->guardian[4].visible = tmp_int[14]; - gc->guardian[5].visible = tmp_int[15]; - gc->guardian[6].visible = tmp_int[16]; - gc->guardian[7].visible = tmp_int[17]; - - for (i = 0; i < MAX_GUARDIANS; i++) - { - if (gc->guardian[i].visible) - gc->guardian[i].hp = 15000 + 2000 * gc->defense; - else - gc->guardian[i].hp = 0; - } - } else { + // structure of guild castle with the guardian hp included + if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC, + &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7], + &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 ) + // structure of guild castle without the hps (current one) + if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC, + &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 ) return 1; - } + + gc->castle_id = castleid; + gc->guild_id = guildid; + gc->economy = economy; + gc->defense = defense; + gc->triggerE = triggerE; + gc->triggerD = triggerD; + gc->nextTime = nextTime; + gc->payTime = payTime; + gc->createTime = createTime; + gc->visibleC = visibleC; + gc->guardian[0].visible = guardian[0]; + gc->guardian[1].visible = guardian[1]; + gc->guardian[2].visible = guardian[2]; + gc->guardian[3].visible = guardian[3]; + gc->guardian[4].visible = guardian[4]; + gc->guardian[5].visible = guardian[5]; + gc->guardian[6].visible = guardian[6]; + gc->guardian[7].visible = guardian[7]; return 0; } @@ -964,15 +925,6 @@ int mapif_guild_castle_datasave(int castle_id, int index, int value) return 0; } -int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap) -{ - int fd = va_arg(ap, int); - int *p = va_arg(ap, int*); - - - return 0; -} - int mapif_guild_castle_alldataload(int fd) { DBIterator* iter; @@ -1498,16 +1450,6 @@ int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) case 16: case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible); - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-18].hp); // end additions [Valaris] - default: ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); return 0; @@ -1555,15 +1497,6 @@ int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) case 16: case 17: gc->guardian[index-10].visible = value; break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - gc->guardian[index-18].hp = value; break; // end additions [Valaris] default: ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); return 0; |