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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 18:26:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 18:26:51 +0000 |
commit | 3396bad1320df4d59a0806a41fafaf99d7b4c9d6 (patch) | |
tree | 861c7ecf114a1491de5c60dd23796630907a2b2c /src/char/int_status.h | |
parent | bab077c56d3f89cc65bb0b00e10046ae8bdaa83a (diff) | |
download | hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.gz hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.bz2 hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.xz hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.zip |
- Corrected unit id of desperado and Ground Drift using jA's info.
- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_status.h')
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